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17 May 2010, 12:37 (Ref:2692483) | #1 | ||
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Carloni Circuit
What do we rekon guys? Feedback much appreciated.
Thanks in advance! Selby -- Anti-clockwise! |
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17 May 2010, 14:08 (Ref:2692560) | #2 | ||
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39 views and no replies. That's a shame.
Selby |
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Run-offs, chicanes, hairpins... Think you can do better? Let's see it! Check out the "My Tracks" forum here on Ten-Tenths. |
17 May 2010, 15:19 (Ref:2692603) | #3 | |
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Don't expect too much in an hour and a half.
Track looks good, reminds me of Serres in Greece. Seems like you didn't take much time to draw it. Not one of your best that I'm certain of but we all know that's already very good. |
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17 May 2010, 15:42 (Ref:2692622) | #4 | |
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Another view and no reply. No, just kidding.
My guess is you intend to run this design in clockwise direction. I could be wrong about that, but my guess is that you intend this to have 3.5 to 4.5 kilometers in length. If so, I'd remove the tiny kink at the end of the main straight that comes just before Turn 1. I'd also edit the hairpin from its current position towards pointing in the direction of the short straight stretch between the two kinks that comes before it, thereby removing the 2nd of those kinks completely. The reason for this is a runoff problem of said 2nd kink a/k/a Turn 11. Apart from that, it's a nice little facility but it could be great if it had the dimensions and elevation changes of a Watkins Glen associated with it. |
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17 May 2010, 16:22 (Ref:2692643) | #5 | ||
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Thank you so much guys, you know I always appreciate this level of feedback.
Quintin, I completely understand it was only 40 minutes or so after posting, but at the end of the day, laws of averages you'd have thought someone out of 39 different people could have offered some comment, be it positive or negative But I suppose there's probably a fair few people who just like to view tracks, rather than (constructively) criticise. You're right - this was a quick 10 minute lunch break job. I didn't go to my usual lengths of numbering the turns and perhaps adding run-offs etc... Yannick my man, very funny Could I ask for a big favour? To re-do your feedback, but with the vision of it being anti-clockwise. It's fantastic feedback, but obviously not applicable as it is being run in the opposite direction to what you imagined. I did write this at the bottom of my post, but I can see why it'd be overlooked as a sig Selby |
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Run-offs, chicanes, hairpins... Think you can do better? Let's see it! Check out the "My Tracks" forum here on Ten-Tenths. |
17 May 2010, 16:45 (Ref:2692662) | #6 | ||
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Ok here's a slightly revised version including numbered turns and a description:
Carloni offers a high speed start-finish straight which dips in the middle alá Brands Hatch. T1 - Parabolica - This is a long, banked hairpin taken at medium/high speeds. The idea being to offer slightly different lines/approaches, creating an overtaking opportunity at T3. T2 - Marvel - An uphill, flatout right hander. T3 - Hard Hairpin - At the peak of this hairpin, the gradient remains the same, then drops on the exit. T4 & 5 - Claytons 1 & 2 - Downhill quick right handers, with Clayton 2 being slightly more difficult. May require a slight lift off in an F1 car due to being downhill. T6 - Beekers - Small straight then back uphill for Beekers. This would definitely require lifting off, possibly dabbing on the breaks. T7 - Druids - This is a longer/quick version of Druids. Much alike 'Hard Hairpin', the uphill stops at the peak of the corner, then drops down hill in to... T8 - Graham Hill - This would be the same elevations as Brands Hatch along the 'Cooper Straight' T9/10 - Surtees - Both go uphill and if the right line is taken, could be taken quite fast. T10 is blind. T11 - Tuckers - Once again the track continues to ride uphill through the blind Tuckers. Balls will be required. The track then flattens along the small straight, leading to... T12/13 - Selby Chicane - Downhill very fast chicane. Track once again levels out after the chicane in to... T14 - Lamb - Quick left hander, flat gradient. T15/16 - The Elbow - Big overtaking opportunity. Selby & Lamb (this is bizzare..) should hopefully create some difference in speeds on to the long straight, hopefully creating some overtaking in to the Elbow. T16 is added as a small variable on to the straight/finish straight. This would particularly come in to play in say, a wet race, where traction would be needed. Hope this has given you a better insight! Selby |
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18 May 2010, 00:10 (Ref:2692945) | #7 | ||
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I'm with Yannick on this one...Clockwise is the way to go.
Get rid of 16, first corner 90 right. 14-13-12 becomes an Ascari type chicane. The loop section is still in the style of Brands Hatch's GP section Continue your line from 5 to 4 extending it out with the hairpin now at the end of a straight(T 5 straight to newly positioned T3). 2 moves around accordingly to provide a sweeper from the hairpin down to the final corner. Oh and the pitlane works better Clockwise too |
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18 May 2010, 04:51 (Ref:2693038) | #8 | |
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ECW Dan Selby: Here is my ideas behind the circuit.
At first glance, I really didn't think much of it, the blot shape really isn't so spectacular. However, after thinking about some things, I quite like it. I like the idea of this circuit being very much of a roller coaster ride as Mosport is, and I believe the circuit Dijon in France. Now for my analysis. I like the idea of a very fast "who's got the cajones?" turn 1 at the end of a long straight. Similar to turn 1 at Lime Rock Park and Miller Motorsports Park, a great out braking opportunity exists here. Turns 2 and 3 are solid. The run through 2 and to 3 should be slightly uphill. By the time you get to turn 4, I think the circuit would benefit from a STEEP drop off/descent through turn 5 and and 6 similar to that of Laguna Seca after the corkscrew - the track falls away continually for multiple corners after the corkscrew. After turn 6 and through 7, 8, 9 and 10, you would be in the valley/basin (lowest point of the track). After 10 and into 11 to about the midpoint of the straight before 12 the track would rise and you would find yourself about 2/3's of the way back up to the level of the pit-straight. For turn 12, 13 and 14, I feel that moving 12/13 closer to 14 and further from 11, the spectators would benefit from another hard braking area. In this braking zone, there are multiple lines as the circuit would be wide enough to accommodate two lines. Also, the third part of the chicane would enable some cars two get the power down earlier than others who may have a dodgy line through the corner, thus enabling another hard braking area before turn 15 for a faster car coming from behind. At turn 15, I would make the corner a bit more than 90 degrees. If you look again at the last turn at Laguna Seca, it's very successful in evening out cars before the longest straight on the track to aid in passing, which is something that Lime Rock Park and Miller Motorsports Park fail to do. Last step, because the pit straight is so long, I would imagine that pit-in could be before the last corner (to remove these cars from the racing line and causing problems in the last corner or upon exit). Also, the pit-exit can now be onto the main straight roughly 2/3's of the way down straight, removing these cars from the racing line in turn 1 and 2. With a somewhat rough but still quite factually based estimate, I would say this track would be slightly larger than 3 1/4 miles, with a pit lane (work area, excluding pit-in and pit-out) of between 6/10 and 7/10's of a mile long. I hope this helps give you some input in how I would work this track if I were in charge. All in all, I think it's quite good. Please keep them coming as I thoroughly enjoy your circuits. |
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18 May 2010, 11:10 (Ref:2693204) | #9 | ||
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Thank you and thank you guys!
SBF, I did strongly consider changing this in to a clockwise track, but to me, it just didn't feel right. I'm sure you know how it is...! tkelland, thank you for the indepth analysis. I know at first glance it doesn't look particularly exciting, but I think if you go through it corner by corner, it could create some fun and interesting scenarios. I'd agree that perhaps the final corner needs to be tightened ever so slightly, but the idea of the T16 was to make it tighter (the exit would become slightly more difficult than just going on to a straight). As mentioned, it'd be especially fun in the wet as someone could easily take a tighter line and get more traction out of 15 on to the straight. Selby |
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Run-offs, chicanes, hairpins... Think you can do better? Let's see it! Check out the "My Tracks" forum here on Ten-Tenths. |
18 May 2010, 15:41 (Ref:2693387) | #10 | |
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Selby, I like the track design, but also think it would be better clockwise.
I suggest that what you could do is extend the pit exit (if it were clockwise) onto the straight after the first one (or two?) corners, so they're off the racing line. I would also change the chicane a little, just smooth it out a little bit, and then I popped in a proposal for a shorter circuit. Beautiful design, though - I love it. Your designs all have a little flair and originality in them, and certainly some of them (to me) would make great circuits in the real world. Last edited by dyewat808; 18 May 2010 at 15:44. Reason: Inserted (if it were clockwise) |
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19 May 2010, 19:49 (Ref:2694295) | #11 | ||
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I quite like this one, Selby. Also, I join SBF on Yannick's "clocwise" bandwagon. But, otherwise, it seems an enjoyable one.
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