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20 Feb 2005, 08:52 (Ref:1230578) | #1 | ||
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Join Date: Jun 2002
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Rally games
I am trying to find something modern that can match Colin Mcrae Rally 2.0 for cross between sim and game.It just felt right drive the cars and how they handled. Now ive tried to play RMR but having played the demo it just isnt for me, I swear the pace notes had no bearing on where i was going or the road ahead.
Anyway ive tried the latest colin mcrae but was just awful, designed for consoles, but what do people think of Xpand rally or V-rally? |
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20 Feb 2005, 10:30 (Ref:1230613) | #2 | ||
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Join Date: Jul 2004
Posts: 687
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Wrc4?
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20 Feb 2005, 11:59 (Ref:1230649) | #3 | |
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Join Date: Mar 2004
Posts: 98
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Rallly Trophy is a great game apart from the annoying navigator. This game was released in 2001 but is based on classic rally cars.
The is a review for it here http://www.gamespot.com/pc/driving/r...hy/review.html |
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20 Feb 2005, 17:41 (Ref:1230818) | #4 | |
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Colin McRae Rally 2005 is fluid, if nothing else, but it's nothing thrilling.
Richard Burns Rally is quite pathetically dull and was obviously made by a team of apes on heroin. WRC4 is stupidly easy. There are no good rally games in existence. |
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20 Feb 2005, 18:38 (Ref:1230865) | #5 | ||
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Join Date: Nov 2004
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[QUOTE=knowlesy]
Richard Burns Rally is quite pathetically dull and was obviously made by a team of apes on heroin. [QUOTE] Can I ask you why you say this ? |
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21 Feb 2005, 18:57 (Ref:1231652) | #6 | |
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I just don't find it particularly well made or all that exciting really. I know it gets rave reviews, but I dunno why....
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21 Feb 2005, 21:53 (Ref:1231859) | #7 | |||
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Quote:
Maybe because it's the only rally sim available, as opposed to simple games .. |
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22 Feb 2005, 19:51 (Ref:1232724) | #8 | |
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Yes.......sim meaning simian in this case.
It's not that good! Honest! |
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23 Feb 2005, 18:57 (Ref:1233772) | #9 | ||
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Well, it's not perfect (frame rate hits, no online (ok, there are some good 3rd party projects for the future)), etc.), but it sure beats any colin mcrae out there...
PS: For me the apes on dope are the guys at Codemasters, they can't even program their games to recognise my Momo Force without having to spend 10 minutes on the options menu (bah, even Mafia is completely automatic in this )) and they give the same grip for grass and gravel! Pfff... |
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24 Feb 2005, 12:44 (Ref:1234419) | #10 | ||
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And there is Bathurst in RD2...but we won't go into that...
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"Abe will be remembered as a fighter" - RIP Abe. |
24 Feb 2005, 19:13 (Ref:1234790) | #11 | |
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Well Colin mcRae ain't great, Gil, you're right.
I personally wish to play Network Q again someday, just to sample the enormous stages once again! |
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24 Feb 2005, 20:33 (Ref:1234947) | #12 | |||
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Quote:
Shame as I think the actual track is fantastic and a great challenge. |
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25 Feb 2005, 13:28 (Ref:1235655) | #13 | ||
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Join Date: May 2004
Posts: 130
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RBR is one of the few games that has ever got my heart really beating from pure adrenalin - that and GPL...
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25 Feb 2005, 13:41 (Ref:1235669) | #14 | ||
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Join Date: Jun 2002
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But for me my heart was racing because the pace notes made absolutley no sense so you wait until you can see the coming bend and then react to it.
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25 Feb 2005, 13:49 (Ref:1235680) | #15 | ||
Racer
Join Date: May 2004
Posts: 130
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You can adjust pace notes in the settings to be either closer or further away.
I think its fair to say that in real life they are quite often read a fair distance in front of the actual bend. |
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8 Mar 2005, 20:35 (Ref:1247098) | #16 | ||
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Racer
Join Date: Jan 2004
Posts: 403
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RBR is pants
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