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31 Jul 2017, 09:28 (Ref:3756276) | #1 | |
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F1 monaco and virtual reality
Hi guys,
i've found this video and i want to share it with you https://youtu.be/a3YEnfIUVI8 as you can see virtual reality have done giant steps and now it can be really the future of the entertainment! Don't seems to be INSIDE the car?! AMAZING |
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31 Jul 2017, 13:33 (Ref:3756421) | #2 | ||
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I guess it doesn't have the same impact watching it on a mobile phone? There still seems to be detail missing when compared to a ps4 lap. For example, the straight from casino to Mirabeau seems too smooth, and doesn't force you to move right in that video.
That said, I imagine sticking goggles on and it may seem totally different? |
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31 Jul 2017, 16:38 (Ref:3756455) | #3 | ||
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Quote:
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31 Jul 2017, 18:14 (Ref:3756485) | #4 | ||
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Great if your 5 years old and wanna play motor racing...
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31 Jul 2017, 18:29 (Ref:3756491) | #5 | |
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31 Jul 2017, 20:18 (Ref:3756526) | #6 | |
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The purpose of this thread is not clear to me. If it is to talk about the advances in VR and its impact on virtual racing... then it belongs in the virtual racing forum. http://tentenths.com/forum/forumdisplay.php?f=60
If it is about how VR technology could be used as part of the fan experience during a "real race" (360 camera on top of car and then use a VR headset to experience the race) then this is the right place. Richard PS: You don't have to be a child to enjoy virtual racing! |
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To paraphrase Mark Twain... "I'm sorry I wrote such a long post; I didn't have time to write a short one." |
10 Aug 2017, 09:11 (Ref:3758563) | #7 | |||
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As an aside, my local golf club are building a virtual golf centre and have not the renewed the club pro's contract! |
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10 Aug 2017, 14:58 (Ref:3758630) | #8 | |||
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Same would be for driving sims: it is not a replacement of the driving school, but a means of repition. Difference is: driving lines can be analyzed more easily by a computer than a golf swing. |
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10 Aug 2017, 15:37 (Ref:3758633) | #9 | |||
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Putting 360 cameras on live broadcasts would be even more thrilling. |
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Nitropteron - Fly fast or get crushed! by NaBUrean Prodooktionz naburu38.itch.io |
11 Aug 2017, 00:11 (Ref:3758700) | #10 | |
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11 Aug 2017, 15:41 (Ref:3758837) | #11 | ||
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Do you mean for viewers or for the 360 camera setup?
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Nitropteron - Fly fast or get crushed! by NaBUrean Prodooktionz naburu38.itch.io |
11 Aug 2017, 17:20 (Ref:3758857) | #12 | ||
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this past winter Sauber put out a 360 video of a lap during testing...if i recall correctly they just used that 360 Keymission Nikon camera which is about $500... so the equipment to film it exists and is relatively cheap for an f1 team and putting it up on youtube is basically free.
i would imagine the Tata network can easily handle the load as they seem more than capable of providing the teams and race control with data streaming back to their respective data centres (not sure if they also handle the transmission of the world feed). plus they are talking about providing various real time solutions (VR/AR) to enhance the fan experience. imo the infrastructure already exists but is it a service enough fans will subscribe to or pay for? |
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11 Aug 2017, 17:25 (Ref:3758859) | #13 | ||
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I personally find the rotating cameras in IndyCar a bit distracting. I prefer the camera facing forward. But there's no denying the cool factor of recording 360 videos for YouTube and stuff. |
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11 Aug 2017, 18:03 (Ref:3758866) | #14 | |||
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The current camera technology I think is from gigawave, the on car broadcast unit can support several inputs/cameras but can only transmit one output/camera at a time. l'm not sure whether it's a bandwidth issue transmitting from a car or the reception capability of the multiple receivers set around the circuit taking signals from multiple cars at the same time that is the limiting point. What the comparative bandwidth requirement is for transmitting a 360 signal is I don't know. |
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