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27 Oct 2004, 10:42 (Ref:1137578) | #26 | ||
Veteran
Join Date: Dec 2002
Posts: 10,241
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that's just a D3D glitch.
Nothing you can do. |
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27 Oct 2004, 19:32 (Ref:1138107) | #27 | |||
Racer
Join Date: Jun 2003
Posts: 283
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Quote:
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27 Oct 2004, 22:52 (Ref:1138338) | #28 | ||
Veteran
Join Date: Dec 2002
Posts: 10,241
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firstly, in the core.ini
[OpenGL] MirrorsEvery=4 That's the mirror frame rate. (between 1 and 8, 8 being slowest, 1 being fastest) AND, NVIDIA only (I think) If they're not showing what you'd expect, i.e. they show bits of the sky, trees, and not what's behind you, you need to right-click on your desktop, go to properties>settings>advanced>GeForce 2 Integrated GPU (whatever your version of that tab is) and in the OpenGL settings make sure buffer-flipping mode is set to 'use block transfer'. With graphics drivers 56.72 or later, this option isn' available, and you'll need to use a program like RivaTuner (get it from www.guru3d.com ) to do it. Again in that program it'll be in the OpenGL settings, I can't remember exactly where, but you will find it soon enough. |
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28 Oct 2004, 12:22 (Ref:1138797) | #29 | ||
Team Crouton
20KPINAL
Join Date: Oct 2001
Posts: 39,947
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But can I just say that as pirenzo mentions the 56.72s, if you have a reasonably up to date card, IMO, these are definitely the drivers to use - not the latest issues.
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