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14 Jul 2012, 05:26 (Ref:3106237) | #26 | ||
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thanks for the complement! the reason i tried for something tsukuba-esque is that driving that track in a simulator it seems very flowing and it's also seems quite a fast circuit for it's size. this however wound up a bit longer than planned inspite of giving myself what seemed a pretty compact block of space to work with and some of the turns are a bit sharp and hairpiny for my taste.
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14 Jul 2012, 09:34 (Ref:3106284) | #27 | |||
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14 Jul 2012, 10:24 (Ref:3106298) | #28 | ||
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hmm may have to take the top shots i have and change them into some sort of file that works with blender? does blender like .PNG files
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14 Jul 2012, 18:01 (Ref:3106412) | #29 | |||
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15 Jul 2012, 03:14 (Ref:3106515) | #30 | ||
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the issue I'm having bio is that the tutorial I've found specifically refers to using a track outline drawn in another program and using it as a guide for the render and although sketchup isn't graet at elevation and whatnot it's a nifty little tool for doing track layouts but when I've tried to load image files as background images what magically appears is...
...absolutely nothing. anyway to give you all an incentive to give me some good suggestions of where I'm cocking up here's the outline for one track I'm really keen to do in blender Fastest Most Technicalest (anticlockwise) this stems from reading the fast technical circuits post in purists track design notes thread. to keep the corners quick I set myself a minimum corner radius of ~150m and very few of the turns even come close to that also compound radius was often used with the corners. to give the cars which will undoubtably be going ridiculously fast plenty of room the track width is 50m all around. In terms of elevation change the corner/wonky straight thing runs up into gently rolling hills that the right hand part of the circuit traverses before coming back down onto the start finish straight and the flatter left half of the course |
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15 Jul 2012, 05:02 (Ref:3106520) | #31 | ||
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I seem to have omitted a key detail it is 12.34 km long
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15 Jul 2012, 11:37 (Ref:3106623) | #32 | |||
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21 Jul 2012, 11:43 (Ref:3109432) | #33 | ||
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I was watching some youtube footage of the local production gt class and at their teretonga round they had a fantastic battle between two cars where one got away from the other on the straight away but was usually caught and past on the twisty bits before the end of the lap. it's my understanding that in most places some sort of classwhich allows a diverse range of machinery is a club racing staple so if a circuit id being built and to some degree it can be anticipated that such a class will race their alot then having distinct power and tight sections may help to create battles for position between cars that are fairly even over a lap but differ greatly between sectors which will of course create more interest for competitors and spectators.
which is the idea behind my second club circuit study 2.6 km anticlockwise Last edited by Puzzle; 21 Jul 2012 at 11:49. |
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28 Jul 2012, 10:24 (Ref:3112512) | #34 | ||
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this course runs through the alexandria and hataitai park area as it would need some of the existing roads widened and some walkway converted to road i'm not putting it in the parklands thread 2.77 km
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29 Jul 2012, 11:02 (Ref:3113181) | #35 | |||
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30 Jul 2012, 07:16 (Ref:3113565) | #36 | ||
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top bit is alexandria rd and it's been used for hillclimbing for years i think Denny Hulme used to race up there it's part of the reason i choose it.
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2 Aug 2012, 02:40 (Ref:3115038) | #37 | ||
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I like it a lot! Good job incorporating a rather small park into what seems would be a very challenging, enjoyable, successful race track.
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2 Aug 2012, 08:59 (Ref:3115117) | #38 | ||
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this is intended to be a fairly fast flowing circuit with the option to split the track in two and to also cater to oval racing (though the oval would be flatish) 3.9km for the full circuit and the oval is 2.3km
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18 Aug 2012, 02:48 (Ref:3121251) | #39 | ||
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big long course, 8 km, anticlockwise. just so this thread doesn't sit dead for too long may have to get btb but don't think I'll go for paid version after 2 weeks wouldn't have much need for it in terms of making tracks for sims.
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19 Aug 2012, 14:56 (Ref:3121772) | #40 | |||
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