Home  
Site Partners: SpotterGuides Veloce Books  
Related Sites: Your Link Here  

Go Back   TenTenths Motorsport Forum > Racing Talk > Racers Forum

Reply
 
Thread Tools Display Modes
Old 28 Aug 2018, 22:17 (Ref:3846797)   #1
BigDawg
Rookie
 
Join Date: Aug 2018
Posts: 2
BigDawg should be qualifying in the top 10 on the grid
How do you know how quick you can take a corner?

Now I know that on straights, you can theoretically go a limitless speed, and you won't spin out.

But when it comes to corners, with Newton's Laws of Motion & Centripetal Forces, etc... you can only go so quick, before your tyres will lose grip.

So I'm wondering: how do you know how quick your car can take a corner?
What do you use as a reference to work how fast you can go, and where the limit is? (or at least, when you're getting close to the limit!)

Thanks for any responses
BigDawg is offline  
Quote
Old 29 Aug 2018, 07:34 (Ref:3846821)   #2
Racer65
Registered User
Racer
 
Join Date: Jun 2018
Posts: 175
Racer65 should be qualifying in the top 10 on the grid
Practise.

Pick a braking point, turning point and exit point (circuit guides are great for starting points for those) and then just keep experimenting (usually braking point as turning points are generally the same for everyone) until you're spinning, scaring yourself too much or comprising the entry to the next corner!

There are only so many different types of corners so it usually only takes two or three laps of a new track to work out the basics and then it's fine tuning from there.

Data logging and video is great for working out what works best after the session. Doesn't need to be expensive or complex. I use an AIM Solo with a Hero 3 and that gives me all the data I need to work out where I made time and where I lost time.
Racer65 is offline  
Quote
Old 29 Aug 2018, 09:33 (Ref:3846848)   #3
snailpace85
Rookie
 
Join Date: Oct 2010
United Kingdom
Midlands
Posts: 64
snailpace85 should be qualifying in the top 10 on the grid
I always reckon the simplest questions have the most complicated answers and vice versa! That's a monster of a question!

To take the theoretical first as that's implied in your question - it's complicated. You can get somewhere with the concept of a coefficient of friction combined with knowing the radius that you're trying to turn. Good tyres will give you over 1 g centripetal acceleration on a good flat surface in the dry. In reality, tyres don't have a simple constant coefficient of friction - nothing does really because it's a simplification used when teaching physics to GCSE students! In fact, setting up a car with different springs and anti-roll bars wouldn't work like it does if there was a simple coefficient of friction. To really understand it you could get Alan Staniforth's book on the subject as a starter but then there are proper university level text books on vehicle dynamics - I don't have the references to hand but I'm sure you could find better more modern ones than mine on Amazon. Suffice to say that, to get proper answer to your question requires a lot of data from the tyre manufacturer as well as car data. There are people doing that sort of thing but it gets very advanced and the vast majority of professional teams, never mind club level, would regard it all as way too theoretical.

So - to the practicalities then. As already said, practice is what gets people there. It's not just a case to going faster and faster until you spin. If you build up the speed progressively you start to feel the tyres get to their limit and you can get pretty good at feeling what's going on. Bear in mind that camber and changes of gradient have a significant effect as does the amount of braking or acceleration (longitudinal) you are applying - look up traction circle or ellipse on the internet - there are some good YouTube videos by Scott Mansell you could look at. Of course, wet track, high downforce, type of tyres etc. all have a huge influence.

The reason that you can feel the grip limit in the tyres is because the relationship between the centripetal force and the angle that the tyre makes to the direction of travel (the slip angle) is non-linear. Indeed, it reaches a maximum and then reduces as you try to corner harder and harder. In principle, you should be able to find that maximum without losing control. Ha, that's where all the fun is!

Basically, the answer to your question would fill a text book on the theory side or take a good many laps with a race instructor on the practical side.

Scott

Last edited by snailpace85; 29 Aug 2018 at 09:40.
snailpace85 is offline  
Quote
Old 30 Aug 2018, 17:38 (Ref:3847097)   #4
Lancsbreaker
Veteran
 
Lancsbreaker's Avatar
 
Join Date: Jun 2009
England
Padiham, Lancashire
Posts: 4,133
Lancsbreaker has a real shot at the podium!Lancsbreaker has a real shot at the podium!Lancsbreaker has a real shot at the podium!Lancsbreaker has a real shot at the podium!
It came as something of a surprise to me after about 40 years of road driving to realise when I started track racing that I had no idea how to work out how fast I could take a corner, where to brake and how hard, etc, and of course 10 years on I'm still learning. Its often an amazement to look at my lap times and realise I've done one lap maybe 2 seconds quicker than any other....without the faintest idea why I suppose the aforementioned datalogging and video is the answer, but doubt I'll get round to it
Lancsbreaker is offline  
__________________
Richard Murtha: You don't stop racing because you are too old, you get old when you stop racing! But its looking increasingly likely that I've stopped.....have to go back to rallying ;)
Quote
Old 30 Aug 2018, 22:05 (Ref:3847150)   #5
GregUK
Racer
 
Join Date: Mar 2016
Posts: 280
GregUK should be qualifying in the top 10 on the grid
And then there's aero!

I'll never forget the sight of Rosberg ripping through Paddock in his Williams FW08C. The faster he drove, the more the car was sucked to the ground!

Different times.....
GregUK is offline  
Quote
Old 12 Sep 2018, 19:12 (Ref:3849702)   #6
BigDawg
Rookie
 
Join Date: Aug 2018
Posts: 2
BigDawg should be qualifying in the top 10 on the grid
Thanks for the tip guys.

Are ordinary road cars likely to experience much extra downforce at higher speeds (e.g. - say >100 mph)?

Or is that something you only get with big wings, splitters, etc?
BigDawg is offline  
Quote
Old 12 Sep 2018, 23:08 (Ref:3849742)   #7
Tourer
Veteran
 
Tourer's Avatar
 
Join Date: Aug 2003
Australia
Sideways
Posts: 4,688
Tourer is going for a new lap record!Tourer is going for a new lap record!Tourer is going for a new lap record!Tourer is going for a new lap record!Tourer is going for a new lap record!Tourer is going for a new lap record!
Ordinary road cars experience lift, rather than downforce. Those fitted with wings etc can achieve reductions in lift or even neutral (no lift) results.

Some very high-end performance cars do develop actual downforce but they're a rarity and not cheap.
Tourer is online now  
__________________
“We’re far from having too much horsepower…[m]y definition of too much horsepower is when all four wheels are spinning in every gear.” ― Mark Donohue
Quote
Old 13 Sep 2018, 07:49 (Ref:3849793)   #8
GORDON STREETER
Veteran
 
GORDON STREETER's Avatar
 
Join Date: Nov 2006
Spain
Kent+Mojacar Spain, but not always ?
Posts: 9,445
GORDON STREETER is going for a new world record!GORDON STREETER is going for a new world record!GORDON STREETER is going for a new world record!GORDON STREETER is going for a new world record!GORDON STREETER is going for a new world record!GORDON STREETER is going for a new world record!GORDON STREETER is going for a new world record!
There are a lot of "tricks" that you can do to on a saloon car to get rid of unnecessary high speed lift without resorting to air dams etc. I experimented with this a lot and found a fair bit of lap speed time at long fast circuits like Silverstone and Spa.
Outwardly there is no way that the car looked anything other than "normal" and would take a very good eligibility scrutineer to spot anything "untoward"
GORDON STREETER is offline  
__________________
Balls of steel (knob of butter) They're Asking For Larkins. ( Proper beer) not you're Eurofizz crap. Hace más calor en España. Me han conocido a hablar un montón cojones! Send any cheques and cash to PO box 1 Lagos Nigeria Africa !
Quote
Old 2 May 2019, 14:06 (Ref:3901256)   #9
ydd
Rookie
 
Join Date: May 2019
United Kingdom
UK
Posts: 21
ydd should be qualifying in the top 10 on the grid
Traction circle

Quote:
Originally Posted by BigDawg View Post
Now I know that on straights, you can theoretically go a limitless speed, and you won't spin out.

But when it comes to corners, with Newton's Laws of Motion & Centripetal Forces, etc... you can only go so quick, before your tyres will lose grip.

So I'm wondering: how do you know how quick your car can take a corner?
What do you use as a reference to work how fast you can go, and where the limit is? (or at least, when you're getting close to the limit!)

Thanks for any responses
Are you familiar with the concept of the "traction circle" ?

You can express tyre "grip" in terms of lateral or longitudinal acceleration (commonly known as "g-force").

If you imagine your race car has a certain capacity to generate g-forces but only up to a limit.

To go as quickly as possible, your job as a racing driver is actually simply to keep your car at the limit of its acceleration potential - i.e. to keep your car at the cars maximum possible g-force limits.

To work out if you are doing this, you can measure the g-forces in the car, using a data logger, and see if you are maximising the cars potential.

There is a bit more to it, and it does take a bit of getting your head around but essentially that is how you can work out how quick your car can take a corner.
ydd is offline  
__________________
Samir Abid
Sports & Race Data Engineer. Love Motorsports. Here to help and learn.
YDD = Your Data Driven
Quote
Old 19 Nov 2020, 06:37 (Ref:4017814)   #10
terence
Veteran
 
terence's Avatar
 
Join Date: Sep 2006
Germany
Nordschleife
Posts: 12,853
terence should be qualifying in the top 10 on the gridterence should be qualifying in the top 10 on the grid
Point to remember is that its the driver that makes the mistakes,not the car.
You need to develop a 'feel' for what the car is doing.Tryes starting to scrub is the first pointer that you are getting close to their limit of adhesion.On their limits the car becomes loaded,weight transfer to the outside of every corner,when you actually feel that you are being forced against one side of your seat.
That force should translate into feel,you start to learn the cars behavior.
Its a long learning curve,that can only be learnt by driving quickly,not only in a straight line.
terence is offline  
__________________
Living the dream,Chief instruktor and racing on the worlds best circuits-The Nordschleife and Spa.Getting to drive the worlds best cars-someone has to do it, so glad its me.
Quote
Old 21 Nov 2020, 17:10 (Ref:4018186)   #11
The Fat Clerk
Veteran
 
The Fat Clerk's Avatar
 
Join Date: Oct 2004
Northern Ireland
Bishopscourt
Posts: 3,697
The Fat Clerk should be qualifying in the top 10 on the gridThe Fat Clerk should be qualifying in the top 10 on the grid
Spot on Terry.
The Fat Clerk is offline  
__________________
Comments made are personal and don't reflect any club or Motorsport UK policy.
"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." - Albert Einstein
Quote
Old 21 Nov 2020, 17:36 (Ref:4018189)   #12
speedcraft
Rookie
 
Join Date: Nov 2016
Posts: 3
speedcraft should be qualifying in the top 10 on the grid
I've used the concept of a 3D traction/friction circle to help drivers realize that 'the limit' is not a cliff that they will fall off of if they make a tiny error when exploring the limit; it's just an optimum point on a much larger continuum of tire performance ranging from almost no drift angle to scrubbing the tire sideways across the track.


The 3D traction circle (and it's relationship to the traditional 2D traction circle) are explained on pages 18-25 in this document.
speedcraft is offline  
Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Quick question - quick answer needed! Noodoo Marshals Forum 2 2 Jun 2012 11:15
Predictions Contest Rd 2 - Who Know? You Know! BRNO! Hazza A1GP 22 19 Oct 2007 05:09
Take this car - NO!!! - take that one - NO!!! - the other one Wrex Formula One 7 5 Aug 2001 06:41


All times are GMT. The time now is 04:44.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Original Website Copyright © 1998-2003 Craig Antil. All Rights Reserved.
Ten-Tenths Motorsport Forums Copyright © 2004-2021 Royalridge Computing. All Rights Reserved.
Ten-Tenths Motorsport Forums Copyright © 2021-2022 Grant MacDonald. All Rights Reserved.