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3 Nov 2012, 23:30 (Ref:3162082) | #226 | ||
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Have you considered going around the design and hiding the "construction lines"
It gives a neater overall finish |
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4 Nov 2012, 11:19 (Ref:3162230) | #227 | ||
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Yeah but when I put elevation into a track ive usually doubled or sometimes tripled the amount of time I'd put into a flat track, especially this one since ive made two elevated corners whicb take a lot longer than straights, so i tend to try and get it up on here as quickly as possible so sometimes I have missed something out by mistake or have seen something later that i should have done.
Anyway, what do you think of the layout? |
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4 Nov 2012, 20:20 (Ref:3162577) | #228 | ||
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The shortest version I don't particularly like I'm afraid, 9 corners of which I'd consider 3 hairpins, another 2 of considerably more than 90 degrees and a 90 degree corner make it much too fiddly. Even that type of corner count on a 3 1/2 mile circuit might be too much for some.
Using the longer first section, I like the start of it, open and fast, but I feel the infield is a little too busy, I think I'd either have taken the ifield closer the the front straight and had it join the shorter circuit earlier, perhaps making the short circuit's T3 into the second part of an esses or chicane. Or perhaps just straight line joining onto the straight into the infield hairpin, which would then run out into the second extension. I can see what your trying to do with it, but as mentioned above in places the construction lines draw the eye away from the layout. |
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10 Nov 2012, 17:51 (Ref:3164931) | #229 | ||
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November 1 2012
There's too many layouts in this one to list so there's a diagram with the lengths included with the usual pics. All layouts clockwise, no elevation
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11 Nov 2012, 06:16 (Ref:3165090) | #230 | ||
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The Iceland track looks very good. The only things that I note on it are that i think the Turn 1 hairpin could maybe do to be just a bit more open, and then you could realign the run to Turn 2 just slightly to accommodate. The other thing is the penultimate corner, which with it sitting right there by the final, long curve, looks a tad too angular. Maybe move the apex toward the inside of the corner to make those final two turns flow together better.
The track after that (Oct. 2) looks pretty good as well. Again, two things about this one. I'm not sure about doing the first two turns like that, I must say. I'm concerned that the Turn 1 kink/bend will cut off overtaking maneuvers heading into the much more pronounced Turn 2. Also, that final, four-turn complex to end the lap just seems out of place compared to the rest of the track. It looks like a bit of an afterthought. I think there should be something in the lower left corner to finish out the lap, but it ought to flow/fit better with the rest of the circuit. This latest circuit doesn't do it for me so much. Your attempt to combine more flowing corners, and some rather angular-looking ones, hasn't worked out so well in this case, at least to my eyes. That whole complex and series of variants in the upper right just looks messy. Finally, the track simply seems out of balance, with that relatively spindly bit snaking up on the left side, countered by that huge mass across the bottom and up the right side. BTW, I would expect the bikes to actually use that more parabolic corner in the upper right, as opposed to those harsher kinks. I like a number of the corners and corner sequences in this latest one; I just don't think it all fits together to make a pleasing whole. And just so you know, I have overall very positive feelings towards four of your last six designs. So, you're doing quite well in my book. Last edited by Purist; 11 Nov 2012 at 06:25. |
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21 Mar 2013, 19:28 (Ref:3222435) | #231 | ||
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Had this one in the vault for a while and i've finally decided to post it here. All layouts clockwise. Lengths in the diagram. Width 13m except T16 18m-29m. No elevation.
Last edited by SpeedingTortoise; 21 Mar 2013 at 19:54. |
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22 Mar 2013, 11:01 (Ref:3222646) | #232 | ||
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Looks very good.
My only grudge is the length. I'd say it could be dialed up a bit. The longest possible track is barely longer than 5 kilometers. That would mean the longest straigts are a couple of hundred meters long - not ideal to gather speed for exciting overtaking action at the end. I'd say it could easily be be about 25% larger. That would put the longest variation to about 6 and a quarter kilometers - about ideal, imho. But, apart from that, I see no problem here. bio |
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22 Mar 2013, 11:06 (Ref:3222651) | #233 | ||
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Oh, one more question: where do you put the paddocks bridge? The only way to get the vehicles in the paddocks over the track, as I see it, is over the section "above" the paddocks, where the road would have to lead between the gravel pits and those two stands - barely enough space there (though not impossible). I'd say it would be much more convenient to shorten that gravel trap a bit at the end of the back straight (the long one that runs almost vertically, on the right hand edge of the image) and move the stand after it a bit further away - or get rid of it completely. That would leave enough room for the road to comfortably negotiate the bridge (assuming the bridge indeed passes the track there - but that's the only place it can be placed so it doesn't have to go over a stand or gravel pits).
But that's really a minor issue. bio |
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22 Mar 2013, 17:57 (Ref:3222907) | #234 | ||
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The straights are quite short, the longest straight (T16-T17) is only 457m. However the longest distance between two braking zones (exit of T2-T6 (no chicane)) is 771m with the second longest (T17-T2) 757m. Think of this track like Imola, lots of short straights separated by equally fast corners.
I would prefer to put a tunnel for padock access underneath T2 because a bridge would obstruct the view for spectators. If a bridge had to be built then i would have it over T17 reminding me of Sebring |
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22 Mar 2013, 19:32 (Ref:3222938) | #235 | ||
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To be honest I don't see a need for the chicane top left, I don't see T5 as being fast enough to merit an alternative.
For Motorbikes running the GP layout, the left side of the tyre is going to be stone cold, by the time they reach the first serious left hander which is the infield. I have to add that I don't like the varying width of the penultimate corner. the track width at the apex looks very narrow (although probably the standard width around the rest of the circuit), so no matter what line of approach it'll still bottleneck. |
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23 Mar 2013, 16:54 (Ref:3223273) | #236 | ||
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The track width at apex is 18m with the entry at its widest 23m and exit 29m. It is designed like that so that different entries and exits can be taken into the corner and encourage overtaking. The driver can enter from the outside, hit the apex and get on the power sooner at the cost of a slower apex speed. The driver can also choose to go on the inside, hit the apex at a higher speed but have to use the extra track width and compromise his exit. This allows drivers to try an overtake although the overtaken driver now has the advantage as he has a better exit for the straight.
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23 Mar 2013, 17:22 (Ref:3223281) | #237 | ||
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I can not imagine turns 1 and 5 being flat out. What are the radiuses of those corners? You could compare them with the tightest corners in the real world that can be taken flat out, and see if they are wide enough. Corners that could be a benchmark are copse at Silverstone, turn 10 at Istanbul, Curva Grande at Monza etc.
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28 Mar 2013, 18:53 (Ref:3226114) | #238 | ||
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Quote:
Actually, I'm surprised it took so long for another designer to come up with a good track of a similar blot shape. Thanks for posting this one. |
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28 Mar 2013, 21:04 (Ref:3226164) | #239 | ||||
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Wow, almost the exact same track made 7 years before mine!!!
Quote:
Quote:
Last edited by SpeedingTortoise; 28 Mar 2013 at 21:06. Reason: Added my track in quote |
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14 Apr 2013, 13:54 (Ref:3233986) | #240 | ||
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Brecon Beacons Raceway
Based somewhere in Wales, I've tried to create a track that has all of its elevation in the corners. Because of this, I decided not to make 3D barriers due to time however the tracks run-offs are still shown.
GP 3.76mi / Chicane 3.79mi Clockwise Elevation Highest-Lowest 30m S/F-T3 30m T7-T8 15m T11-T12-T13 6.7m |
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16 Apr 2013, 08:17 (Ref:3235117) | #241 | ||
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Wow. Great effort. How long did it take you to create this? My favorite corners are the turns 3 and 4 combo. It's almost like the corkskrew, but has also the crested blind turn 2-exit right in front of it. A big challenge.
Thumbs up! |
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16 Apr 2013, 11:03 (Ref:3235230) | #242 | ||
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It took me about 15-20 hours over 2 weeks to make all of it. If i had made the barriers it would probably be closer to 25hrs.
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16 Apr 2013, 18:33 (Ref:3235431) | #243 | ||
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You should get back on BTB again, mate.
Would love to drive some of these. Perhaps i'll make some of yours again, if you want? Shame I lost that old one I made for you. I remember that being pretty damn cool to drive. Selby |
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23 Apr 2013, 13:24 (Ref:3238409) | #244 | |
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A great track for all purposes except F1. I wonder would it be better for IndyCars than Sonoma?
The flow is excellent, though. |
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23 Apr 2013, 13:35 (Ref:3238416) | #245 | |||
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Quote:
Just wondering, what is it about it that make it unsuitable for F1? |
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23 Apr 2013, 14:12 (Ref:3238437) | #246 | ||
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Downloaed a demo of BTB and made this. Very basic so if anyone wants to finish it then message me as I probably wont get round to doing it.
http://www.youtube.com/watch?v=4dZJA...ature=youtu.be |
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23 Apr 2013, 19:02 (Ref:3238537) | #247 | ||
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Looks to have a very good rythm! Care to drop a trackline map for us?
bio PS: Strange... first it seemed to be a bit too busy a track - but rewatched it seems it has like 15-16 turns, which is absolutely fine for a circa 1:40 track. |
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10 Jun 2013, 21:24 (Ref:3260629) | #248 | ||
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Run-offs, chicanes, hairpins... Think you can do better? Let's see it! Check out the "My Tracks" forum here on Ten-Tenths. |
11 Jun 2013, 21:24 (Ref:3261142) | #249 | |||
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Quote:
I've even managed to include all the different layouts! And it's actually linked up all quite nicely. I've had a quick spin of it and it all seems to work great. Just need to build all the run-off/grandstands/pits etc now. Selby |
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Run-offs, chicanes, hairpins... Think you can do better? Let's see it! Check out the "My Tracks" forum here on Ten-Tenths. |
11 Jun 2013, 21:49 (Ref:3261153) | #250 | ||
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Nice one! Looking forward to seeing it.
Whats it like to drive? |
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