|
||||||||||
|
||||||||||
25 Apr 2014, 18:50 (Ref:3398231) | #26 | ||
Racer
Join Date: Mar 2012
Posts: 304
|
The 98T hasn't been added yet. There aren't many cars left from the official list (at least, the original list, which seems to expand occasionally with new licenses) left to add, so it'll be along fairly soon I'd guess.
Also (and with all due respect) - the minimum and recommended hardware and software specs are very readily available, so I'd suggest that if you buy a game without a system to match them then you can expect to be underwhelmed, at least a bit... I don't have a spaceship of a PC either, but I have found good settings to get it running smoothly and without turning too much graphics down, or having to settle for 3 other cars on track. I'd recommend a visit to the official forums if you haven't already - there may well be some info there that can help you run the game better, and if not it's a good place to ask. Incidentally, when I saw this thread was revived, I assumed it was to do with the latest announcement - multiplayer support to be added this coming Friday, May 2nd. For me, that's what will make or break the game. |
||
|
25 Apr 2014, 18:59 (Ref:3398235) | #27 | ||
Team Crouton
20KPINAL
Join Date: Oct 2001
Posts: 39,971
|
The strange thing Bill is that my system runs it fine - I easily make the minimum requirements - apart from my card being incapable of running DX11. I had a race with 14 other Lotus 49's with no appreciable performance or framerate hit. I don't really understand why they design a game which isn't satisfactorily backwards-compatible....
Last edited by Aysedasi; 25 Apr 2014 at 19:18. |
||
__________________
280 days...... |
26 Apr 2014, 05:39 (Ref:3398357) | #28 | ||
Team Crouton
20KPINAL
Join Date: Oct 2001
Posts: 39,971
|
And it's clear from their FAQs that they have no intention of trying to make it DX9/DX10 compatible.
|
||
__________________
280 days...... |
26 Apr 2014, 06:00 (Ref:3398361) | #29 | ||
Veteran
Join Date: Dec 2000
Posts: 11,311
|
I would guess that by excluding anything other than dx11 they can do away with having to code paths for XP and thus DX9. Probably not the answer you were looking for, but a lot of people seem to have success running with nvidia 760 and 770s. I'm actually selling my hd7970 if anyone is interested...?
|
||
|
26 Apr 2014, 06:02 (Ref:3398362) | #30 | ||
Team Crouton
20KPINAL
Join Date: Oct 2001
Posts: 39,971
|
Well I'm no longer a regular sim racer, I just wanted something to keep me interested until Project CARS, but I guess I'll need a decent upgrade to run that anyway.
|
||
__________________
280 days...... |
28 Apr 2014, 20:20 (Ref:3399363) | #31 | |
Racer
Join Date: Oct 2006
Posts: 253
|
Assetto Corsa meets Richard Burns rally..
Any fellow RBR fans on here? Check this out... A run in the BMW E30 Grp A M3 over the Joux plane stage but imported from RBR and running in Assetto Corsa!
https://www.youtube.com/watch?v=76fMHX52qVc Oh man.. this gives me great hope that they can do some serious modding to AC and give us a proper modern rally sim that not only has great physics but also looks fantastic. |
|
|
13 Oct 2014, 15:41 (Ref:3464544) | #32 | ||
Team Crouton
20KPINAL
Join Date: Oct 2001
Posts: 39,971
|
Well, I went back to Assetto Corsa yesterday after a few months away to find - one new car and one new track..... I think I'll be a pensioner before this sim is finished......
|
||
__________________
280 days...... |
18 Oct 2014, 07:12 (Ref:3466134) | #33 | ||
Veteran
Join Date: Dec 2000
Posts: 11,311
|
Well v1.0 is out, (well the release candidate), I have to say, it's superb. It's not without it's faults, it's missing some basic features that I would like to see added, but it's really a superb sim and has a great driving feel. The sound has had a major overhaul, the SLS, Z4 and Ferrari gt3 / gt2 now sound amazing.
Most of the content now is here, including spa. Oh in case anyone doesn't know, zandvoort will be added later as an official free track, there is also a bunch of about 10 free cars to be added too soon, the list is out there on the web at your news site of choice. Last edited by Sodemo; 18 Oct 2014 at 07:17. |
||
|
18 Oct 2014, 11:51 (Ref:3466179) | #34 | ||
Team Crouton
20KPINAL
Join Date: Oct 2001
Posts: 39,971
|
What exactly is a 'release candidate'?
|
||
__________________
280 days...... |
18 Oct 2014, 11:57 (Ref:3466182) | #35 | ||
Race Official
Veteran
Join Date: Jan 2003
Posts: 18,895
|
Quote:
|
||
|
18 Oct 2014, 13:22 (Ref:3466205) | #36 | ||
Team Crouton
20KPINAL
Join Date: Oct 2001
Posts: 39,971
|
Thanks very much
|
||
__________________
280 days...... |
19 Oct 2014, 08:03 (Ref:3466387) | #37 | ||
Veteran
Join Date: Dec 2000
Posts: 11,311
|
Here is the list of V1.0 content, plus upcoming free and DLC.
Version 1.0 CARS: Abarth 500 EsseEsse Abarth 500 EsseEsse S1 (upgrade*) Alfa Romeo Giulietta Quadrifoglio Verde BMW 1 Series M Coupè BMW 1 Series M Coupè S3 (upgrade*) BMW M3 E30 Sport Evolution BMW M3 E30 Sport Evolution S1 (upgrade*) BMW M3 E30 Sport Evolution Drift (upgrade*) BMW M3 E30 Group A BMW M3 E30 Group A 1992 version (upgrade*) BMW M3 E92 BMW M3 E92 S1 (upgrade*) BMW M3 E92 Drift (upgrade*) BMW M3 E92 GT2 BMW Z4 E89 35is BMW Z4 E89 35is S1 (upgrade*) BMW Z4 E89 35is Drift (upgrade*) BMW Z4 GT3 Classic Team Lotus Type 49 Classic Team Lotus Type 98T Ferrari F1 312T Ferrari 458 Italia Ferrari 458 Italia S3 (upgrade*) Ferrari 458 GT2 Ferrari 599XX Evo Ferrari F40 Ferrari F40 S3 (upgrade*) Ferrari LaFerrari KTM X-BOW R Lotus Elise SC Lotus Elise SC S1 (upgrade*) Lotus Elise SC S2 (upgrade*) Lotus Evora GTC Lotus Evora GTE Lotus Evora GTE Carbon Lotus Evora GX Lotus Evora S Lotus Evora S S2 (upgrade*) Lotus Evora SR Lotus Exige 240R Lotus Exige 240R S3 (upgrade*) Lotus Exige S Lotus Exige S Roadster Lotus Exige Scura Lotus Exos 125 Lotus Exos 125 S1 (upgrade**) McLaren MP4-12C McLaren MP4-12C GT3 Mercedes AMG SLS Mercedes AMG SLS GT3 Scuderia Glickenhaus P4/5 Competizione Pagani Huayra Pagani Zonda R AC Shelby Cobra 427S/C Tatuus Formula Abarth Version 1.0 Tracks: Drag strip Drift test circuit Nurburgring GP Nurburgring Sprint Imola “Enzo & Dino Ferrari” Magione Autodromo di Monza Monza historic 1966 Mugello Silverstone Silverstone International Silverstone National Spa Francorchamps Trento Bondone hill climb Vallelunga Vallelunga Club FREE CONTENT AFTER 1.0 Release! Zandvoort Ruf Yellowbird Nissan GTR Corvette stingray C7 Silverstone historical 60s Monza 1962 Abarth 595ss vintage Abarth 500 Assetto Corse (race car) Toyota GT86 Alfa Romeo Mito Quadrifoglio Verde Scuderia Glickenhaus P4/5 Audi R8 Plus (2014) Audi S1 Quattro Lotus Exige R-Cup Scuderia Glickenhaus P4/5 Competizione 2012 Hybrid DREAM PACK DLC: Nurburgring Nordschleife Sauber Mercedes C9 Corvette C7R GTE Nissan GTR GT3 Alfa Romeo 4C Alfa Romeo GTA Alfa Romeo 155 V6 TI McLaren P1 McLaren F1 GTR Ruf RT 35 S Mercedes 190 E 2.6-16 Evolution 2 |
||
|
19 Oct 2014, 13:20 (Ref:3466454) | #38 | ||
Team Crouton
20KPINAL
Join Date: Oct 2001
Posts: 39,971
|
I suppose the thing that gets me is my inability to add to it myself, as I can with third party add-ons with RF and the other sims I used to race. It's an eclectic mix of cars and tracks so far but rather too saloon/GT based for my taste. I'll probably come back to it in a few months to see what else we've got.....
|
||
__________________
280 days...... |
19 Oct 2014, 14:59 (Ref:3466483) | #39 | |||
Veteran
Join Date: Dec 2000
Posts: 11,311
|
Quote:
For example; http://www.virtualr.net/nissan-prime...-preview-video http://www.virtualr.net/mazda-787b-ac-two-new-previews http://www.virtualr.net/corvette-c6-...eta-2-released |
|||
|
19 Oct 2014, 17:37 (Ref:3466534) | #40 | ||
Racer
Join Date: Mar 2012
Posts: 304
|
From the beginning, one of the main selling points of Assetto is that it is designed to be modded and customised. They have made a pretty big deal about this, and it's best illustrated by the inclusion of a modded car as official content in v1.0 RC. The Cobra 427 started life as a mod project, and was released to great success - Kunos acquired an official license for it (and made some adjustments, I believe, with the availability of official manufacturer info) and now it's part of the game.
|
||
|
1 Nov 2014, 13:00 (Ref:3470487) | #41 | |||
Team Crouton
20KPINAL
Join Date: Oct 2001
Posts: 39,971
|
Quote:
|
|||
__________________
280 days...... |
24 Jan 2015, 19:56 (Ref:3496141) | #42 | ||
Veteran
Join Date: Dec 2000
Posts: 11,311
|
A really rather good sound mod that is probably one of the first cars/games to actually correctly capture and simulate both the induction noise and exhaust noise separately...
https://www.youtube.com/watch?v=mvDm...ature=youtu.be |
||
|
24 Jan 2015, 21:03 (Ref:3496240) | #43 | ||
Team Crouton
20KPINAL
Join Date: Oct 2001
Posts: 39,971
|
I must admit, I've pretty much given up on it..... With the 65 mod and the new sportscar mod, I'm back to RF1
|
||
__________________
280 days...... |
1 Nov 2016, 10:31 (Ref:3684482) | #44 | |||
Veteran
Join Date: Dec 2000
Posts: 11,311
|
Quote:
The netcode had a massive overhaul and its now pretty much as good as anything else on the market. There are still a few quirks like occasionally a car will surge slightly back and forth on a straight, but its pretty solid. The recent Porsche update has dropped and the 911 RSR is simply sublime. Really tricky to handle, understeer on entry, oversteer on exit, quite tough to get a good balance, but very rewarding. Getting a perfect lap is tough. |
|||
|
23 Nov 2016, 09:31 (Ref:3690451) | #45 | |
Veteran
Join Date: Mar 2015
Posts: 11,178
|
Console version is apparently a bit of a mess. Buggy, poor FPS and generally not nailed together very well.
Sim developers seem decent enough at making PC versions, but the ports are generally awful. The pCARs port is a disaster. |
|
|
24 Nov 2016, 08:49 (Ref:3690681) | #46 | ||
Veteran
Join Date: Nov 2000
Posts: 8,298
|
The problem is compatibility.
These firms have gone cheap, they get PC users to sign up for games in pre alpha or BETA phase, to do a lot of the product testing and find out issues. Then port them over without really making sure the game is right. Usually as they are under pressure from a publisher and a release date. PCARS works fine on console, that is what it was always designed to run on and what its engine is based around. It's a hideous game on PC even now. But I have played it on console with a decent wheel and rather enjoyed it. Far better than the PC version. AC is the other way round, not enough real money to port it properly, so its really badly done. The PC version is fine, not as shiny and glitzy as PCARS, but a far better actual simulation than PCARS, which is after all a spiced up Need for Speed game. |
||
|
24 Nov 2016, 09:56 (Ref:3690696) | #47 | ||
Veteran
Join Date: Mar 2015
Posts: 11,178
|
Quote:
It really isn't fine on the Xbox One at all. On the surface it is fine. In that you drive a car around a circuit and it works, and the AI drives round and they work. But when you get into the career mode you find that almost everything is broken. Current serious bug list on the X1: Saving setups doesn't work once you've saved over 16 (This includes different car and track types). Once you save your 17th setup, all setups are corrupt and go back to the default at all times. Mandatory pit stops break if you use the in game replay. You'll always get disqualified if you use an in-game replay when you've got to make a pit stop, as it'll forget you've made the pit stop and DQ you. Making another pit stop doesn't work either. Time acceleration changes the AI to 100% speed. So if you qualify with the AI at 85%, and then time accelerate, they qualify at 100% difficulty. There are kerbs dotted around the game which cause it to slow down and speed up. Dubai Karting for example, has 2 or 3 kerbs that if you run them causes the entire game (inc AI cars) to slow to half speed. Once you clear the kerb, the game attempts to catch up with the lost time and fast forwards for a second or two. It's always fun to be fired at a corner like a cannon. Pit strategies don't work. Tyre selection doesn't work correctly because they just refer to "soft, medium, hard, wet", and the car setups have more specific tyres such as "90s F1". If you use the pit strategies, you often get put on some odd tyres. If you crash on the last lap and retire, you still get the position you were in when you crashed. I won a Ginetta race by crashing on the last lap and retiring. It was very Vanthoor/Macau! The lap time bug was never fixed, which makes lap times meaningless. To save you reading the whole thread - something happens in game where the frame rate drops and the lap times suddenly take a LOT longer (20 seconds +) without any change in physics. You drive the same, the AI drives, the same, but it somehow takes a lot longer. Then the FPS will correct itself and the times will go back to 'normal'. I get this at the fake Suzuka every time in the LMP2s. Had it in the GT4s too. ----------- It sounds like the PC version is even worse, but I'll never recommend the console version. It's fine on the surface, but when you dig into it and play the career mode properly, you find that almost every tool you need to use is broken. I posted these a few times on the pCARs forum and had my posts deleted for "reposting known issues". It was pretty clear they never had any intention of fixing them - they just stuck them in a spreadsheet and left them. They may have ruined the PC version by designing this for consoles, but it seems they didn't have the talent to back up their ambitions and half the features don't actually work, and never will. So the end result is a PC version nobody likes, and a console version you can only play by remember you can't use most of the options and tools. |
||
|
24 Nov 2016, 11:17 (Ref:3690702) | #48 | ||
Veteran
Join Date: Dec 2000
Posts: 11,311
|
I only played the console version of pCARS once and that was when I was in HMV around release time. I had a little go on it, I found it quite tricky to control, but managed to do a few laps. Out of curiosity I watched the guy behind me have a go and he lasted about 2 corners before he gave up as the car was constantly spinning / crashing. I then watched the next guy and he was the same, tried for about 2-3 corners then gave up, walked away.
I think it shows an interesting mentality with gamers in general. People just want something where they can win every time. A slight knockback is almost like a barrier or an insult of some sort, thats why a lot of these games have "RANK UP" "Well DONE" " Bonus + 2000 XP" appear every 5 minutes after they have accomplished some largely meaningless achievement. My brother is pretty much this kind of gamer. If he can't win in the first 5 minutes, he gives up, he doesn't want a challenge. Another thing I spotted is that the way he tackles a game on day 1 is exactly the same way he tackles a game on day 101. His tactics don't change, (nor does his skill level it would seem). I was one of the backers of pCARS and it was a complete s***show. However, I got back my stake and lots more, so from a financial point of view, it was pretty nice, although the end product fell well short of my expectations. I have heard virtually nothing on pCARS 2, i'm guessing development is still progressing? |
||
|
24 Nov 2016, 12:11 (Ref:3690711) | #49 | ||
Veteran
Join Date: Nov 2000
Posts: 8,298
|
I would never buy the thing so can't say I have played it to any degree.
Though I did spend a weekend playing it on a mates Ps4 with a decent wheel and found it pretty good. I am simply saying it felt fine to me after a weekend of playing fairly extensively. But I never really play against AI, I always play online or time trials. Can't see the point in playing against AI, unless you are in a career type mode and even then its rather pointless. I am the last person believe it or not to back PCARS, if my name is mentioned on some forums people will remember the racedepartment thread that went on for hundreds of posts about my experience there and how it led to people adding their views there on how the game was, how the people that made it treated you if you dared to criticise or simply vent post as I did!! It was an interesting experience actually, especially WMD's efforts to prevent the same things being posted elsewhere and numerous bannings resulting over nothing but that. Their business model was a new plan, I thought it wrong, but I would guess when you can spend millions on PR and marketing you get what they got, a half finished title that looked glossy, was largely designed for consoles and largely worked for the casual player. But it's not very moddable and if you dig past he veneer as you have fella, you find the cracks and faults. Made them a bucket, made the investors a small profit, but also left an awful lot of people with a sour taste in their mouth, split communities and made other developers look at getting people to do QA work for them for free while paying for the privilege, a rather disappointing precedent. But it did expose Mr BVell to be a total bully and a nasty piece of work who really needs a PA to muzzle him. Last edited by chunder; 24 Nov 2016 at 12:18. |
||
|
25 Nov 2016, 14:13 (Ref:3690942) | #50 | ||
Race Official
Veteran
Join Date: Mar 2003
Posts: 10,328
|
Interesting - I largely only play against AI. Mostly because I don't get the chance to play a lot so just want a 'pick up and play' game - but also because my experiences of racing online have largely been negative. As far as I can tell unless you're racing in an organised league of some sort you just end up 'racing' against morons who if they're not winning just smash everyone else off the track or drive the wrong way 'for a laugh'. Good AI opponents are an absolute must for me when looking at games (and is my biggest criticism of the Gran Turismo series).
|
||
|
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
netKar Pro new release? | leonidas | Virtual Racers | 7 | 6 Dec 2012 22:25 |
Gordon Rogers Corsa Sold | The Fiddler | Rallying & Rallycross | 84 | 30 Sep 2008 22:14 |
Chris Cake's Corsa... | DCS | Rallying & Rallycross | 3 | 5 Feb 2007 11:49 |
Rosso Corsa Ferrari dealers | artcar | Road Car Forum | 3 | 19 May 2006 07:28 |
Totally addicted to netKar! | Chris Y | Virtual Racers | 6 | 18 Jul 2003 12:17 |