Home  
Site Partners: SpotterGuides Veloce Books  
Related Sites: Your Link Here  

Go Back   TenTenths Motorsport Forum > Racing Talk > My Track Designs

Reply
 
Thread Tools Display Modes
Old 10 Apr 2013, 08:43 (Ref:3231874)   #51
werner
Veteran
 
Join Date: May 2006
Netherlands
Rotterdam, the Netherlands
Posts: 1,706
werner should be qualifying in the top 10 on the gridwerner should be qualifying in the top 10 on the grid
Great. Nothing to complain about really.
werner is offline  
Quote
Old 12 Apr 2013, 15:47 (Ref:3233015)   #52
SKG
Racer
 
Join Date: Mar 2011
Wales
Mid-Wales
Posts: 241
SKG should be qualifying in the top 10 on the grid
here we go.

Here's another "overhaul" project, upgrading a vintage circuit with modern design trends and safety standards. (Runs anti-clockwise, 3.8km Grand Prix circuit, longest straight 890m)

The first sector layout remains unchanged, with added run-off at the first turn. The first big change comes at the new turns 4,5,6 complex. This change was made to the circuit for 2 reasons, to slow down the the fast left hander onto the long back straight, but also to help create another overtaking opportunity (into the new turn 4).

Another change has been made at the end of the back straight for the same reasons that complex was added, to slow down the kink and the end of the straight and to create a spot for overtaking. Slowing down the run onto the back straight should also aid passing.

The final chicane was added purely for safety concerns, since the start of the pitwall is dangerously close to the exit of the final corner if the cars were coming through at high speeds.

Lemme know what you think!
Attached Thumbnails
18 gp.png   18 classic.png   18 complex.jpg  

18 pit entry.png   18 plan.png  
SKG is offline  
Quote
Old 12 Apr 2013, 20:54 (Ref:3233137)   #53
bio
Veteran
 
Join Date: Dec 2007
Hungary
Budapest, Hungary, Europe
Posts: 1,909
bio should be qualifying in the top 10 on the grid
Another great one.

I especially like the section with those blue-white kerbs. That's great.

bio
bio is offline  
Quote
Old 12 Apr 2013, 23:38 (Ref:3233201)   #54
ScotsBrutesFan
Race Official
Veteran
 
ScotsBrutesFan's Avatar
 
Join Date: Jul 2003
Scotland
West Lothian
Posts: 5,783
ScotsBrutesFan will be entering the Motorsport Hall of FameScotsBrutesFan will be entering the Motorsport Hall of FameScotsBrutesFan will be entering the Motorsport Hall of FameScotsBrutesFan will be entering the Motorsport Hall of FameScotsBrutesFan will be entering the Motorsport Hall of FameScotsBrutesFan will be entering the Motorsport Hall of FameScotsBrutesFan will be entering the Motorsport Hall of FameScotsBrutesFan will be entering the Motorsport Hall of FameScotsBrutesFan will be entering the Motorsport Hall of Fame
I'm liking this one for the most part,

Like your previous one, you need to be a little careful regarding the pit exit.

The long back stretch needs breaking up as you have done, but this comparison with a real life circuit isn't favourable in that it reminds me of one of the Mickey Mouse combinations from the Indianapolis infield.
THere is space for different things, perhaps some really face Esses testing direction change and stability.

The chicane at the end of the back section doesn't really need to be more than 90 degrees but, it works well as you have it so no real arguments about that.

The last change I'd make, would be to move the final chicane up a bit and have the exit lead onto the S/F straight

It looks like a lot written down but really just minor adjustments that for me would make a good track even better.
ScotsBrutesFan is offline  
Quote
Old 13 Apr 2013, 10:02 (Ref:3233355)   #55
bio
Veteran
 
Join Date: Dec 2007
Hungary
Budapest, Hungary, Europe
Posts: 1,909
bio should be qualifying in the top 10 on the grid
SBF,
funny - I think it's that "Mickey mouse" section that really makes this track.

In fact, I'm considering asking the creator's permission to recreate this one for rFactor. Seems like something that most definitely needs some "real" testing.

bio
bio is offline  
Quote
Old 13 Apr 2013, 11:25 (Ref:3233386)   #56
SKG
Racer
 
Join Date: Mar 2011
Wales
Mid-Wales
Posts: 241
SKG should be qualifying in the top 10 on the grid
Quote:
Originally Posted by bio View Post
In fact, I'm considering asking the creator's permission to recreate this one for rFactor. Seems like something that most definitely needs some "real" testing.
Of course, that would be great bio!
SKG is offline  
Quote
Old 13 Apr 2013, 11:28 (Ref:3233388)   #57
SKG
Racer
 
Join Date: Mar 2011
Wales
Mid-Wales
Posts: 241
SKG should be qualifying in the top 10 on the grid
Quote:
Originally Posted by ScotsBrutesFan View Post
It looks like a lot written down but really just minor adjustments that for me would make a good track even better.
Thanks for the feedback SBF. I appreciate the time you put into critiquing my designs. It is very useful to get other peoples opinions
SKG is offline  
Quote
Old 13 Apr 2013, 11:42 (Ref:3233398)   #58
bio
Veteran
 
Join Date: Dec 2007
Hungary
Budapest, Hungary, Europe
Posts: 1,909
bio should be qualifying in the top 10 on the grid
Quote:
Originally Posted by SKGThunder View Post
Of course, that would be great bio!
Oh, great!

then all I need is a bit more details: track length, width and elevation details, mainly.

bio

(PS: never mind the track length, it's there in the post )

Last edited by bio; 13 Apr 2013 at 11:48.
bio is offline  
Quote
Old 23 Apr 2013, 13:06 (Ref:3238398)   #59
SKG
Racer
 
Join Date: Mar 2011
Wales
Mid-Wales
Posts: 241
SKG should be qualifying in the top 10 on the grid
Heres a preview of the next one Im working on, theres only so much I can do on a laptop and a trackpad! I'll add details later.

Figure-of-8 circuit (obviously) with the full track length (no chicanes) came to exactly 6km. The main paddock and start finish straight is up at the most northerly point of the circuit, with the first corner being the hairpin.

There is a small support paddock (similar to the paddock before 130R at Suzuka) half way down the huge 1.3km back straight.

Various configs:

Grand prix (6km)
Grand prix with chicanes
West circuit (anti-clockwise)
East circuit (clockwise)
Attached Thumbnails
19 plan full.png   19 plan full with chicanes.png   19 plan east and west.png  

19 plan west extended.png   19 plan east extended.png   19 plan.png  

SKG is offline  
Quote
Old 23 Apr 2013, 19:21 (Ref:3238543)   #60
ptclaus98
Veteran
 
Join Date: Jul 2009
United States
Posts: 1,767
ptclaus98 should be qualifying in the top 10 on the grid
That is a really original, really good track. I never could do the figure 8 design but you're tempting, and inspiring me, to do so.
ptclaus98 is offline  
Quote
Old 8 May 2013, 20:22 (Ref:3244484)   #61
SKG
Racer
 
Join Date: Mar 2011
Wales
Mid-Wales
Posts: 241
SKG should be qualifying in the top 10 on the grid
In a surprisingly short amount of time, Bio has whipped up one of my recent circuit designs in Bobs track builder for rFactor. You can see from the images above that is was quite the transformation. Its pretty cool driving your own circuit so I'd like to thank Bio for putting the effort in, and I hope it was a useful exercise.

You can see an onboard lap here: http://www.youtube.com/watch?v=FdjOSy1_Lo4

I managed a 1:44.04 in the default F3 car. Im still learning the track so hopefully that should improve. Also, sorry about the video quality, still trying to nail down my render settings.
Attached Thumbnails
18 first corner btb.jpg   18 first corner sketchup.jpg   18 hairpin btb.jpg  

18 hairpin sketchup.jpg   18 export.png  
SKG is offline  
Quote
Old 8 May 2013, 22:00 (Ref:3244522)   #62
bio
Veteran
 
Join Date: Dec 2007
Hungary
Budapest, Hungary, Europe
Posts: 1,909
bio should be qualifying in the top 10 on the grid
Haha, this video is much better in quality than the ones I usually upload of my laps

(And, I must add, the quality of the driving is also much better here )

Once again, it was a very pleasant one to work with.

bio
bio is offline  
Quote
Old 8 May 2013, 22:14 (Ref:3244533)   #63
bio
Veteran
 
Join Date: Dec 2007
Hungary
Budapest, Hungary, Europe
Posts: 1,909
bio should be qualifying in the top 10 on the grid
"Its pretty cool driving your own circuit"

Hah, just to think about it... How far we've come in so short period of time... i clearly remember bringing up the idea to collect some money here and get someone professional to develop some software for us that allwos us to create our tracks in a driveable format and then drive around it - because we knew of no such possibility back then.
And then, when I was first able to do it, back in 2008... using Blender to create the track, then TrackEd to convert it to a format the racing sim software Racer understands and then finally driving my own track the first time, in Racer... It was like heaven. Really. It looked like this (that funky red&blue thing around the lap was some kind of texture reading error):

http://www.youtube.com/watch?v=3XCtNWkyeIw

And where are we now...

Always nice to remember my dream of actually testing my own track and how impossible it seemed - and how good it was when it came true...

bio
bio is offline  
Quote
Old 11 May 2013, 02:09 (Ref:3245532)   #64
ptclaus98
Veteran
 
Join Date: Jul 2009
United States
Posts: 1,767
ptclaus98 should be qualifying in the top 10 on the grid
Quote:
Originally Posted by bio View Post
"Its pretty cool driving your own circuit"

Hah, just to think about it... How far we've come in so short period of time... i clearly remember bringing up the idea to collect some money here and get someone professional to develop some software for us that allwos us to create our tracks in a driveable format and then drive around it - because we knew of no such possibility back then.
And then, when I was first able to do it, back in 2008... using Blender to create the track, then TrackEd to convert it to a format the racing sim software Racer understands and then finally driving my own track the first time, in Racer... It was like heaven. Really. It looked like this (that funky red&blue thing around the lap was some kind of texture reading error):

http://www.youtube.com/watch?v=3XCtNWkyeIw

And where are we now...

Always nice to remember my dream of actually testing my own track and how impossible it seemed - and how good it was when it came true...

bio
So do you still do tracks in Blender? Can I ask how and if there are any tutorials?
ptclaus98 is offline  
Quote
Old 11 May 2013, 03:14 (Ref:3245546)   #65
Beetle
Veteran
 
Beetle's Avatar
 
Join Date: Jun 2012
United States
Texas
Posts: 2,336
Beetle is going for a new lap record!Beetle is going for a new lap record!Beetle is going for a new lap record!Beetle is going for a new lap record!Beetle is going for a new lap record!Beetle is going for a new lap record!
Quote:
Originally Posted by SKGThunder View Post
In a surprisingly short amount of time, Bio has whipped up one of my recent circuit designs in Bobs track builder for rFactor. You can see from the images above that is was quite the transformation. Its pretty cool driving your own circuit so I'd like to thank Bio for putting the effort in, and I hope it was a useful exercise.

You can see an onboard lap here: http://www.youtube.com/watch?v=FdjOSy1_Lo4

I managed a 1:44.04 in the default F3 car. Im still learning the track so hopefully that should improve. Also, sorry about the video quality, still trying to nail down my render settings.
Extraordinary work at both bio and SKGThunder's ends... one of the best tracks, 2D-wise, I've seen in a long, long time. And bio just made it even better by doing that rendition!!!

One thing though - make those kerbs smaller on the rFactor.
Beetle is offline  
Quote
Old 11 May 2013, 08:37 (Ref:3245596)   #66
Yannick
Veteran
 
Join Date: Apr 2006
Posts: 2,107
Yannick should be qualifying in the top 10 on the grid
That track is pretty good, a little like the New Nürburgring. That jump on the back straight which you can see in the video is very nice. I like the flow of the circuit. SKG, Is it possible to race on the track as well, using the same racesim, or does it merely work in testing mode?


I guess it's a dream of every amateur track designer to one day run his own tracks on a racesim. Mine, too, of course, but I've usually always been a kind of a dork when it comes to learning how to use new software.

Bio, it's pretty gracious of you to turn SKG's track into a racesim with Bob's Track Builder, considering the amount of time it takes. Is there a tutorial for it somewhere? How much of a programmer do I need to be to be able to use it for adding additional tracks to racesims? I haven't used a racesim since around the year 2000 (and that was the old Micro Prose GP2 from the mid-90s even). So my knowledge of that kind of software is limited to say the least.
Yet, it would be kind of enticing to try and implement some of my own circuits (Duckburg, Keneieune, Camiria, Nansentown, Nomenlos, etc.)
Bio, would you have the patience to teach the essential things on racesim add-on design to a complete newbie (who has got time constraints somewhat, too)?
Yannick is offline  
Quote
Old 11 May 2013, 11:59 (Ref:3245645)   #67
werner
Veteran
 
Join Date: May 2006
Netherlands
Rotterdam, the Netherlands
Posts: 1,706
werner should be qualifying in the top 10 on the gridwerner should be qualifying in the top 10 on the grid
Great work. It looks magnificent. I wonder, why is there a big cross at the entrance of the complex at the backstraight?
And offcourse, your bridge is at the wrong place...
werner is offline  
Quote
Old 11 May 2013, 16:34 (Ref:3245771)   #68
Beetle
Veteran
 
Beetle's Avatar
 
Join Date: Jun 2012
United States
Texas
Posts: 2,336
Beetle is going for a new lap record!Beetle is going for a new lap record!Beetle is going for a new lap record!Beetle is going for a new lap record!Beetle is going for a new lap record!Beetle is going for a new lap record!
Quote:
Originally Posted by Yannick View Post
That track is pretty good, a little like the New Nürburgring. That jump on the back straight which you can see in the video is very nice. I like the flow of the circuit. SKG, Is it possible to race on the track as well, using the same racesim, or does it merely work in testing mode?


I guess it's a dream of every amateur track designer to one day run his own tracks on a racesim. Mine, too, of course, but I've usually always been a kind of a dork when it comes to learning how to use new software.

Bio, it's pretty gracious of you to turn SKG's track into a racesim with Bob's Track Builder, considering the amount of time it takes. Is there a tutorial for it somewhere? How much of a programmer do I need to be to be able to use it for adding additional tracks to racesims? I haven't used a racesim since around the year 2000 (and that was the old Micro Prose GP2 from the mid-90s even). So my knowledge of that kind of software is limited to say the least.
Yet, it would be kind of enticing to try and implement some of my own circuits (Duckburg, Keneieune, Camiria, Nansentown, Nomenlos, etc.)
Bio, would you have the patience to teach the essential things on racesim add-on design to a complete newbie (who has got time constraints somewhat, too)?
Yeah, bio, do some of my street circuits for me! NOW!
Beetle is offline  
Quote
Old 11 May 2013, 17:18 (Ref:3245789)   #69
bio
Veteran
 
Join Date: Dec 2007
Hungary
Budapest, Hungary, Europe
Posts: 1,909
bio should be qualifying in the top 10 on the grid
Quote:
Originally Posted by ptclaus98 View Post
So do you still do tracks in Blender? Can I ask how and if there are any tutorials?
Hi,
no, I've long moved over from Blender. Much better looking tracks can be done in BTB, in much less time. And also, rFactor is a much better racing sim than Racer. The only thing about the Blender/TrackEd/Racer trio is that all of those are free, while BTB and rFactor aren't (well, assuming we're playing nice and don't torrent them, of course...)

Yep, there was a tutorial for Blender, that's what I used to learn the thing. It's a pretty good one, but not flawless, that's why I decided to write one - but I never had the chance to finish it

The original tutorial is somewhere on one of my old HDD's - maybe I'll have the time to try and find it. It explains well enough how to create a track in Blender and then how to convert it in TrackEd for Racer.

bio
bio is offline  
Quote
Old 11 May 2013, 17:23 (Ref:3245791)   #70
bio
Veteran
 
Join Date: Dec 2007
Hungary
Budapest, Hungary, Europe
Posts: 1,909
bio should be qualifying in the top 10 on the grid
Quote:
Originally Posted by Beetle View Post
One thing though - make those kerbs smaller on the rFactor.
I used this track to experiment with some of the things and were unable to "undo" some of those, after one of my experiments caused BTB to crash. Those big kerbs are a result of that. As soon as I touched them again it crased right away. So, I left them as they were.

bio
bio is offline  
Quote
Old 11 May 2013, 17:30 (Ref:3245794)   #71
bio
Veteran
 
Join Date: Dec 2007
Hungary
Budapest, Hungary, Europe
Posts: 1,909
bio should be qualifying in the top 10 on the grid
Yannick, no "technical" skills are necessary to use BTB - if I could make it, anyone can

And BTB will convert you the tracks for a couple of racing sim sofwares if you tell it to - so, it's literally a touch of a button

The best way to learn to use BTB is just start fidgeting around with it. The software's website has a good video section (http://www.bobstrackbuilder.net/videos.aspx) with a lot of good tutorial videos, BTW.

I can only speak for myself, but once I started using BTB I never really looked back. BTB certainly has its flaws and problems - but still it's the best tool out there.

bio
bio is offline  
Quote
Old 11 May 2013, 17:39 (Ref:3245797)   #72
bio
Veteran
 
Join Date: Dec 2007
Hungary
Budapest, Hungary, Europe
Posts: 1,909
bio should be qualifying in the top 10 on the grid
Quote:
Originally Posted by werner View Post
I wonder, why is there a big cross at the entrance of the complex at the backstraight?
Nothing special, I just put it there for decoration. I imagined the place as once part of a very old highway - and you see crosses by those.

Quote:
Originally Posted by werner View Post
And offcourse, your bridge is at the wrong place...
Why, should I have put it ON course? :P

Seriously - if theres one thing I've learnt at 10/tenths is that there's no good place for bridges. ANYWHERE you put it, someone will tell you it shouldn't be there.

Let me ask you then: where would you have put it? Remember the criteria:

- it can't be put over a section where it blocks some part of the track from the spectators (because half the forum population will jump at your throat instantly);

- it should be on a location that makes sense - e.g. the trucks won't have to travel through a cliffside to reach the paddocks, and they won't have to take hairpins, etc...);

- it should be put on a location so that the trucks and other vehicles can reach and leave the paddocks as fast as possible.

Good luck finding that spot

bio

PS: Oh, and anyway... the bridge was an experiment too: since most of the "prefab" bridges available in the BTB XPacks are rendered incorrectly in rFactor, I was wondering how one custom-made (of wall sections) would look. Well, now i know
bio is offline  
Quote
Old 11 May 2013, 19:39 (Ref:3245843)   #73
werner
Veteran
 
Join Date: May 2006
Netherlands
Rotterdam, the Netherlands
Posts: 1,706
werner should be qualifying in the top 10 on the gridwerner should be qualifying in the top 10 on the grid
I'd put the bridge halfway along the backstraight. It ends directly in the paddock. And it does not need to be as long, since it doesn't have to cross a run of area.

I must add however, placing bridges in simulations is different than in real life. Money, safety and spectators are less of a concern than IRL, beauty and challenge more.
werner is offline  
Quote
Old 11 May 2013, 20:50 (Ref:3245861)   #74
bio
Veteran
 
Join Date: Dec 2007
Hungary
Budapest, Hungary, Europe
Posts: 1,909
bio should be qualifying in the top 10 on the grid
Quote:
Originally Posted by werner View Post
I'd put the bridge halfway along the backstraight. It ends directly in the paddock. And it does not need to be as long, since it doesn't have to cross a run of area.

I must add however, placing bridges in simulations is different than in real life. Money, safety and spectators are less of a concern than IRL, beauty and challenge more.
That's where topology comes into the equation: there's a steep climb between the paddocks and the back straight. I don't think leading the trucks through it would be any wiser - if they would be able to climb it at all.

Just watch again the lap video: at around 0:10 - 0:15 you can clearly see the almost vertical slope between the paddocks and the back straight.

bio
bio is offline  
Quote
Old 11 May 2013, 21:00 (Ref:3245867)   #75
bio
Veteran
 
Join Date: Dec 2007
Hungary
Budapest, Hungary, Europe
Posts: 1,909
bio should be qualifying in the top 10 on the grid
Quote:
Originally Posted by werner View Post
I must add however, placing bridges in simulations is different than in real life. Money, safety and spectators are less of a concern than IRL, beauty and challenge more.
The biggest difficulty in placing the beidges in sim tracks is that wherever you put them someone finds fault with it. It either blocks the view for a dozen spectators, or is dangerously close to the track - or maybe takes the place of an important gravel trap.

You're right: in real life they won't have any grudge against placing a bridge so it blocks the view for some spectators - there are numerous examples. We've also found examples of "shorter than it should be" gravel traps because a bridge was in the way. In real life the direction from which the trucks come is more or less given, so where the bridge should be is much more "automatic" than for us.

bio
bio is offline  
Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
The "4 New Tracks A Month" Movement (a desperate attempt to revive My Tracks) bio My Track Designs 36 8 Apr 2015 02:55
Tracks M Power Formula One 93 16 Jan 2007 18:04
New Tracks matt_015 Australasian Touring Cars. 2 24 Dec 2006 07:22
My Tracks mac My Track Designs 7573 23 Feb 2005 15:53
What tracks has everyone been to? Lars NASCAR & Stock Car Racing 29 1 Apr 2002 23:11


All times are GMT. The time now is 13:26.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Original Website Copyright © 1998-2003 Craig Antil. All Rights Reserved.
Ten-Tenths Motorsport Forums Copyright © 2004-2021 Royalridge Computing. All Rights Reserved.
Ten-Tenths Motorsport Forums Copyright © 2021-2022 Grant MacDonald. All Rights Reserved.