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Old 1 Jan 2018, 06:27 (Ref:3790076)   #51
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ok, first post on this forum for 2018, track 29 is an anti clockwise circuit with an east and west variant which have a similar T1 and can be run at the same time. the combined circuits main straight is the east circuits main straight. the scale is 1cm=25m, giving the S/F straight a length of 425m (17cm).
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Old 2 Jan 2018, 23:57 (Ref:3790390)   #52
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Given the final corner of the East and main circuits is a chicane, why have the a chicane breaking up the south straight. Judging by your scale it would be around 850=900m. If land was an issue (size of available run off), then the final chicane could be brought a forward up the straight a bit.
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Old 3 Jan 2018, 01:13 (Ref:3790392)   #53
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ok, ive made a mistake, the main circuit is on the west, I had the paper upside down when I submitted this

as for SBF's point, I think I did that to better separate the west from the main circuit. also the final corner was just going to be a straight up 90, but I changed my mind for a reason I cant remember, perhaps on impulse.
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Old 3 Feb 2018, 08:49 (Ref:3797969)   #54
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track 30 is an anticlockwise course with 14 corners. scale is 1cm=20m, giving the front straight a length of 380m (19cm)
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Old 12 Jun 2018, 12:27 (Ref:3828637)   #55
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tri-star test track

this is probably the first track that I have come up with a name for, but Tri-Star test track is a track made up of 3 points, one with 2 3km straights linked by a long banked corner, one that is fast with lots of bumps and jumps, and one slow and twisty section linked together at a point, the Tri-Star. this is still in draft phase, so there is no real scaling or detail yet, but I have target distances for each point (about 6-8km per point, total between 18-24km). the Tri-Star is designed so that organisers can use a single point, two points, or all 3. i'll put the separate points and the Tri-Star and depending on comments i'll do a detailed copy linking them together. one note on point 2 is that I've put diamonds and crosses to mark crests and dips, diamonds being crests and crosses being dips. point 3 is on a hill, running downhill toward the hairpin and climbing toward the Tri-Star. point 1 is flat except for the banked corner (12 degrees). all tracks clockwise.
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35239588_2036472123258956_4553724296601534464_n.jpg   35123509_2036472159925619_8860072315338096640_n.jpg   34775010_2036472189925616_541904261483593728_n.jpg  

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Old 15 Aug 2018, 11:57 (Ref:3843761)   #56
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track 31 is my first oval/road course. the scale is 1cm=50cm, giving the oval a length of 4,75km (95cm). banking in oval T1 is 10 degrees while banking for oval T2 is 30 degrees. the S/F line is set just after pit out, like tallidaga. then there's the infield section where the car transitions from the banking to the flat for the long T2. you cant see it from the photo but there is a wall between T10 and the straight between T13 and 14.
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Old 15 Aug 2018, 18:49 (Ref:3843860)   #57
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I like the concept, The only thing that really jumps out as a change would be to extend the pit out and have the Roadcourse transition off the tri-oval onto the pit exit with the next corner being on the flat infield rather than coming off the banking.

Some series may also want a feature between the big bottom turn and the tri-oval, perhaps a bus-stop style chicane that would also allow slower pit entry speeds for the road course cars without interfering with the Oval pitlane entry.
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Old 16 Aug 2018, 07:31 (Ref:3843953)   #58
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SBF, the pit out length can be adjusted and I do agree with the bus stop idea, I can just bust out my eraser. T1 however im happy with and here's the reason.

as of late I have been playing the older gen console (xbox 360) and on forza 3 there is a course called sunset peninsula. this is an oval/road course which can be run in both directions and T1 is a left that has the braking zone coming off the banking. and sometimes if you come off wrong it can flick you sideways, not quite enough to spin if you're awake, but can ruin your approach to T2, which is a right.

though the game didn't factor in suspension damage, I don't think 10 degrees would do much, though I am happy to be proven wrong
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Old 14 Oct 2018, 04:18 (Ref:3856759)   #59
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track 32 is a street style permanent circuit. runs clockwise and has 29 corners. scale is 1cm=25cm, giving the S/F straight a length of 500m. can be spilt into 2 separate circuits that can be run at the same time.
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Old 20 Jan 2019, 10:56 (Ref:3877281)   #60
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track 33 is a clockwise course with 14 corners. scale is 1cm=40m, giving the front straight a length of 560m(14cm). the run to the T7 hairpin is steep uphill, with the turn being the peak of the circuit. T1,2 and 3 are designed to be not quite full throttle.
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Old 22 Jan 2019, 20:34 (Ref:3877785)   #61
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I like that the layout of this latest one isn't as busy as a number of your earlier efforts.

Simplicity is by no means a bad thing.
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Old 22 Jan 2019, 22:36 (Ref:3877812)   #62
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yeah, i've noticed that I rarely dip below 15 corners.
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Old 13 Feb 2019, 11:08 (Ref:3883769)   #63
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here we are, track 34. circuit runs clockwise with 20 corners. scale is 1cm=30m, giving the front straight a length of 720m(24cm).
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Old 30 Mar 2019, 02:05 (Ref:3894204)   #64
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track 35 is a fast anti-clockwise with 21 turns on the longest layout. T1-2-3 is very much inspired by the Senna chicane from Adelaide. scale is 1cm=25m, giving the front straight a length of 675m(27cm).
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Old 13 Apr 2019, 00:36 (Ref:3897117)   #65
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assistance required

I have continued work on my Tri-star Test Track concept on paper, but due to paper size, I have no real way to put all the points together. I may require someone on sketch up or Bob track builder the put more detail in. to say I struggle with details is putting it mildly.

I also have some debates about the track, one being whether or not I should put a bus stop chicane before the banked turn in point 1, I already have one after banked corner, before the tristar entrance.

My second debate is how I should run the track through the tristar itself, I will attach a quick sketch I did just now and I ask whether I should use the red line or the blue line between the points.


I also have some concerns for the descent on point 3, a part of me thinks its too steep and that another leg is needed
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Last edited by kerb; 13 Apr 2019 at 00:39. Reason: pictures might help
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Old 14 Apr 2019, 19:03 (Ref:3897494)   #66
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Why have the centre uniform, it can still be a star using several of those options. What sort of elevation changes would their be at the cross over points?
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Old 15 Apr 2019, 06:21 (Ref:3897583)   #67
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Why have the centre uniform, it can still be a star using several of those options. What sort of elevation changes would their be at the cross over points?
that is actually a fair point, why not have both? no elevation in the Tri-Star and point 1
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Old 5 May 2019, 10:59 (Ref:3901952)   #68
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track 36 is a 19 turn course with a few different layouts. heading is anti-clockwise. scale is 1cm=35m, giving the front straight to the first T1 a length of 525m(15cm)
inside pitlane would be used for main events using the long circuit T1 while the pitlane on the outside would be used for short circuit events
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Old 6 May 2019, 11:29 (Ref:3902213)   #69
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Interesting circuit, I reckon it can be used for most types of racing. You’ve got a good mixture there
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Old 15 May 2019, 11:38 (Ref:3903901)   #70
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track 37 is a tale of two very different halves, with the bottom half being quite busy with the top half being long straights with some braking zones to overtake on. scale is 1cm=40m, giving the front straight a length of 440m(11cm). heading is anti-clockwise.

also, either I have seen too many detective Pikachu trailers or does this layout look like a waving Pikachu with the top part as the ears, just noticed this as I type this
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Old 25 May 2019, 11:30 (Ref:3905671)   #71
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Thank you kerb for still keeping to post new designs rather regularly.
The first half of the lap of the counterclockwise Track 37 is quite different than what one would usually see: the beginning of the lap with the chicane/Esse as early as Turn 3 will create very tight racing after the start and everbody will be trying to squeeze through somewhere. The right-left-right at the beginning of (let's say Northbound) back straight feels also pretty unique. I like these details of the track. However, the circuit unfortunately becomes a stop-start fest on from entering the V-shaped section. If you'd ask me for suggestions on how to improve it, I'd recommend putting in larger radius corners at the tip of the V and at the end of the straight that comes immediately after that. But then, I've always tended to love 180 degree corners that are not hairpins. The beginning of the front straight also feels a bit too busy with yet another chicane near the pit entrance.
If you are going for that kind of vibe with your track, though, I'd recommend maybe drawing a city around it, or a "would-be city" like Yeongam.
Regards.
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Old 27 May 2019, 05:30 (Ref:3906247)   #72
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Thank you kerb for still keeping to post new designs rather regularly.
The first half of the lap of the counterclockwise Track 37 is quite different than what one would usually see: the beginning of the lap with the chicane/Esse as early as Turn 3 will create very tight racing after the start and everbody will be trying to squeeze through somewhere. The right-left-right at the beginning of (let's say Northbound) back straight feels also pretty unique. I like these details of the track. However, the circuit unfortunately becomes a stop-start fest on from entering the V-shaped section. If you'd ask me for suggestions on how to improve it, I'd recommend putting in larger radius corners at the tip of the V and at the end of the straight that comes immediately after that. But then, I've always tended to love 180 degree corners that are not hairpins. The beginning of the front straight also feels a bit too busy with yet another chicane near the pit entrance.
If you are going for that kind of vibe with your track, though, I'd recommend maybe drawing a city around it, or a "would-be city" like Yeongam.
Regards.
hey man, i'm just fighting on until someone with time and an arts degree can step in .
in terms of your opinion of track 37, I could make the bottom of the V a slingshot type corner, and keep the current hairpins at the tip. also when you say drawing a city around it, what exactly do you mean? my style of circuits tries to have parts where one can pass during the race, and others for gaining or losing time in qualy.
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Old 27 May 2019, 08:50 (Ref:3906274)   #73
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Well you've done a good job with that circuit. Plenty of places cars should be able to place. As for city around the circuit, I think he means to add to the landscape. Certainly your circuit is more interesting than most new circuits we've had in recent years
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Old 27 May 2019, 09:47 (Ref:3906282)   #74
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Well you've done a good job with that circuit. Plenty of places cars should be able to place. As for city around the circuit, I think he means to add to the landscape. Certainly your circuit is more interesting than most new circuits we've had in recent years
oh, ok. my sketch book isn't that large
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Old 17 Jun 2019, 04:46 (Ref:3912358)   #75
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its time for track 38, a figure of 8 circuit this time, haven't done a crossover recently, so doing one now. the bottom half is clockwise. scale is 1cm=40mgiving the front straight of 400m (10cm). the long straight to the final corner is 960m (24cm)
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