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19 Jun 2011, 17:10 (Ref:2901919) | #176 | ||
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I like it alot.
Using the first image you posted as a reference, I think Dylan has a good suggestion. I'd use the first 2 turns of the uphill mountain section, then bring the track down on to the floor running along the south of the track. Yes - it'd be a tight squeeze, but with a straight and a short complex at the end, you could definitely have a good little track there! Great stuff. Imo it's not your flat out 'best' track design, but I appreciate that's because you've built this in to an environment and therefore given yourself some limitations, which, tbh is alot more admirable and challenging. I rekon the addition of the shorter/ground track would really top this one off. Looking forward to seeing what you can do! I'm starting to try and get my head round the elevations etc on BTB now so you never know, this might be a possiblilty! I like the look of your last one, too. Selby |
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Run-offs, chicanes, hairpins... Think you can do better? Let's see it! Check out the "My Tracks" forum here on Ten-Tenths. |
20 Jun 2011, 14:38 (Ref:2902406) | #177 | ||
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Join Date: Oct 2010
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Ive read the comments and updated the track. The improvements ive made are -shorter S/F straight to allow more space for club circuit, T2 becomes a proper corner, T4 chicane has been altered to allow for club circuit hairpin and improved safety, new two tiered grandstand and longer gravel trap for final turn. No changes have been made to the mountain section of the track.
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3 Jul 2011, 12:08 (Ref:2917314) | #178 | |
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Join Date: Jul 2011
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Man, your tracks are so sweet i would just love to race in them. Good work mate. That last one is just insane by the way. The elevation on the 'Canyon' might be the best part as you drive around and see everything under you. The view would be the important part of this track and its well done.
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16 Aug 2011, 13:49 (Ref:2941735) | #179 | ||
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Wow, now that would be exiting to race. And imagine the view you have from a hillsite. Well done.
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17 Aug 2011, 02:03 (Ref:2941930) | #180 | |
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I like the circuit a lot!
I only get too scared by the cliffs! Hope you put real barriers on the perimeter! |
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10 Sep 2011, 10:55 (Ref:2953461) | #181 | ||
Racer
Join Date: Oct 2010
Posts: 245
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September 1
Thanks for the comments. 3.5mi Clockwise S/F-T3 20m T3-T4 20m
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11 Sep 2011, 20:21 (Ref:2954097) | #182 | ||
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OMG, that looks fabulous. And I think the first half is a blast to drive. Especially if you enjoy a technical challenge. After turn 11, it gets a bit boring, with only hairpins and square corners. Why not replace the 12-15 complex with a wide open hairpin, that halfway marks the start of the climb, and at the end of the climb a wide open fast righthander directly onto the straight. It will shorten the lap quite a lot, but it is quite long now, so no problem for me.
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13 Sep 2011, 07:15 (Ref:2954828) | #183 | ||
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Brilliant, brilliant, brilliant. You really got the 'midas touch'.
It'd be such a shame if you didn't put this to good use..!!! I'd quite like to make another of your tracks again. Selby |
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Run-offs, chicanes, hairpins... Think you can do better? Let's see it! Check out the "My Tracks" forum here on Ten-Tenths. |
13 Sep 2011, 07:39 (Ref:2954838) | #184 | ||
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I think you already know what I'm going to say, but if you don't I'm going to say it anyway.
I have concerns about the pit exit. it shouldn't be right on turn in, and instead should be placing the cars on the middle of the corner, like at Jerez, but a little shallower. |
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Mortis vel Glorias!! |
13 Sep 2011, 12:49 (Ref:2954947) | #185 | ||
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I share your concern about the pit exit, but I'd go the other way, and suggest that the long pit exit is not required.
Instead I'd go for a short exit, just far enough after the apex of T1 to be safe, whilst the other cars are on the outside of the circuit, before the racing line brings them back across to where the current pit exit is. |
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13 Sep 2011, 13:18 (Ref:2954961) | #186 | |||
Racer
Join Date: Oct 2010
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Quote:
So what ive done is put a yellow line on the track which cars exiting and cars on the track cannot cross. That yellow line stops and is replaced with a gap and then a diagonal and perpendicular yellow line. This is for cars that are exiting the pits and can carry on as if the first yellow line carried on to T1 if the track is full and to stop cars crossing the line if theyre not exiting the pits. Hope that helps. On you go. You, infact anyone who wants to create my tracks for rFactor or whatever please feel free to do so since i dont have the tools to do it myself. If you need any help just PM me, i'll be happy to help. (Although i might be doing a update of this track with a Turn 8 style long right hander after the climb.) Last edited by SpeedingTortoise; 13 Sep 2011 at 13:23. |
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13 Sep 2011, 14:58 (Ref:2954992) | #187 | |||
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Quote:
A better solution IMO would be: Where the thin black line is where I THINK the racing line is, and the thick line being the route of the pits as I would do it (make the thicker line slightly more towards the right on exit, it's a basic concept that can be modified). |
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14 Sep 2011, 00:44 (Ref:2955214) | #188 | ||
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A graphic of my suggestion for the pit exit.
The Yellow line is obviously an approximation of the racing line. The length of the white don't cross line is dependant on scale. |
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20 Sep 2011, 14:00 (Ref:2958531) | #189 | ||
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Join Date: Oct 2010
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September 2
Thanks guys for the comments. I decided not to do an update of my last track because i couldnt quite get the last section right and thpught the section i had was good enough. Anyway heres my latest
Full - 3.6mi Short - 2.8mi +Final chicane +0.1mi Clockwise No Elevation Run off at last corner goes under grandstand |
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20 Sep 2011, 18:56 (Ref:2958696) | #190 | |||
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Quote:
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Mortis vel Glorias!! |
20 Sep 2011, 23:04 (Ref:2958827) | #191 | ||
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The Exit of the link road needs the wall pushed back, either quite a bit if just grass, or not as much if gravel.
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30 Sep 2011, 12:17 (Ref:2962920) | #192 | ||
Racer
Join Date: Oct 2010
Posts: 245
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September 3
Thanks again for the comments. Full 3.3mi Short 1.6mi Anticlockwise Elevation -Highest (T7+8)-Lowest (T3+T16) 80m
S/F-T3 -20m T3-T4 +40m T6-T7 +20m T8-T9-T10 -20m T13-T14-T15 -20m T15-T16 -20m T16-T17 +20m |
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9 Oct 2011, 19:37 (Ref:2968216) | #193 | ||
Racer
Join Date: Oct 2010
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Full - 4.3mi Short - 2.2mi Anti-clockwise Bridge Elevation 15m
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11 Oct 2011, 20:10 (Ref:2969497) | #194 | |
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Oh! *stunned look on face*
September 1 is really amazing. I do understand what the pitlane exit problem is all about but nevertheless, this is one of the best tracks posted on this board ever. September 3 is pretty good as well. And it would flow well in both directions. In fact, I'd like it even better clockwise. Its blot shape makes it a cousin of the Nürburgring GP Circuit, but September 3 is the better one. September 2 could do well without that Mickey-Mousey section atop of the paddock. Please think about a kinked straight in its place. It would fit the character of the track much better. |
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17 Oct 2011, 21:03 (Ref:2972909) | #195 | ||
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Join Date: Oct 2010
Posts: 245
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September 1 Update
After seeing the Rosberg/Algersuari incident in Practice 2 of the Korean GP and hearing the amount of criticism afterwards, i decided to do an update after thinking a similar situation could happen. The update includes a new final section and S/F straight, the pit lane and grandstand swapping sides and an Abu Dhabi-style tunnel for the pit entrence. This has reduced the lap length to 3.1mi.
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17 Oct 2011, 21:24 (Ref:2972928) | #196 | |
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Another way to solve the problem would be to put in a right hand kink after the last corner and have the pit entrance slightly after the kink.
This may mean changing the last corner to leave the straight in the same position. |
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17 Oct 2011, 22:58 (Ref:2973000) | #197 | ||
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Rather than the tunnel, why not just have a Malaysia type pit entry on the outside of the final corner, after the apex.
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18 Oct 2011, 16:38 (Ref:2973350) | #198 | ||
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Join Date: Oct 2011
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Some very nice tracks here. What program do you use?
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18 Oct 2011, 20:58 (Ref:2973512) | #199 | ||
Racer
Join Date: Oct 2010
Posts: 245
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I use Google Sketchup. Theres a good tutorial in these forums tht helped me make my first few tracks. http://tentenths.com/forum/showthread.php?t=120325
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19 Oct 2011, 07:34 (Ref:2973704) | #200 | |||
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Quote:
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