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Old 23 Mar 2002, 16:31 (Ref:242387)   #1
MattKG
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CART racing sim/game?

Are there currently any free/demo CART or IRL racing sims available on the web?

I am trying to develop a CART/F1/IRL racing game in the 3dRad development suite (www.3drad.com). I am currently using cars from F1 2000 and the CART 2000 patch for that game. As for real tracks, I can use the tracks from F1 2000, but I don't have many CART tracks. Anyone know where to get them? I can convert almost any file format.

I also need more realistic car physics code. Currently cars simply slow down when they collide with things. There are no skids/spins/crashes. The AI is reasonably fun to race against,but it could be improved too. Currently I have eight cars converted to the game format. Fernandez, Tagliani, Townsend Bell, Da Matta, Tracy, etc. All are 2000 season paint jobs
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Old 23 Mar 2002, 21:14 (Ref:242520)   #2
Jay
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I would kill for a good Cart sim!

There are lots of F1 sims, the best by far being Grand Prix 3, and the soon to be released Grand Prix 4... but there is not one half decent Cart sim on the market!

The best one I know of is "Cart Racing" formerly "Indycar 2" made by Papyrus, and now sold by Sierra, but this game is from 1995 (or earlier?) and although it was something else at the time, it just doesn't cut it today.

Microsoft released Cart Precision Racing, which wasn't up to snuff at all... I think there is a free demo for this on the Net though...same with Indycar 2...
Grand Prix 3 can be semi-converted to a Cart sim with downloads from the internet, but it is still more like driving an F1 car on the cart tracks...and on the ovals, F1 cars just don't work...

Any new Cart sims would be welcome...
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Old 24 Mar 2002, 12:19 (Ref:242813)   #3
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i know where u can get the ICR2 demo if u want
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Old 24 Mar 2002, 19:35 (Ref:243013)   #4
MattKG
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I have ICR2/CART racing, and a demo of CART precision racing.

The graphics in my game are similar to those in CART precision racing, but it is most definitely an arcade game unless someone can supply me with good physics code that I can adapt to 3dRad code. As for the resources, I have cars from the 2000 season, but hardly any actual CART tracks. Mostly I'm just using fantasy tracks that various people have made for games like Sports Car GT.
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