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Old 26 May 2006, 13:17 (Ref:1619466)   #1
cosmicpanda
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Heed's Raceway - my first fantasy track posted here

http://img228.imageshack.us/my.php?image=track28fw.jpg


sorry, not quite sure how to make a picture a link in this forum

blue bits outside the track: grandstands
brown areas: general admission
purple, grey and blue bits inside the track; pit and paddock complex
yellow; sand traps

Anyway, it's named after a fictional chap named Heed, simply because I couldn't think of any better name. It is set in a foresty area, as is represented by the green background.

It turned out to be quite a fast track...

I included a shorter circuit around the pit buildings and the paddock for small races.

Tour of the main circuit:

First corner: no elevation changes, flat out.

Second corner: slightly downhill and off camber. Coming off the previous corner, it should be nearly-but-not-quite flat out. Leads onto a shortish downhill straight.

Third corner: Long flat out corner that goes uphill and over a crest at the exit; because of this, it could be difficult to get the line right. Probably quite a scary corner.

Fourth corner: Long corner that would create high gforces. Drivers might have to lift a bit in the middle of the corner, creating a danger of oversteering.

Fifth corner: Flat out kink between crowds of people. Important to take it as efficiently as possible so that not too much speed is scrubbed off before the next straight.

Sixth corner: Tricky right hander; slower than most corners on this track. More downforce would help take it faster, but would compromise speed on all the fast sections.

Seventh and eighth corners; seventh corner is the slowest on the track; a tight, steep downhill bend. Would feel odd after going flat out for most of the way. Leads onto a faster left hander that goes back uphill.

Ninth corner; tricky corner that arrives immediately after a crest. It is not flat out but leads onto the long pit straight, so drivers would have to take the best line possible.

-------------------------

Any comments?
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Old 26 May 2006, 13:54 (Ref:1619491)   #2
althoffj
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A good (and fast!) circuit, with a short option.

... and without chicanes!
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Old 26 May 2006, 15:45 (Ref:1619572)   #3
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Rockmunky should be qualifying in the top 10 on the gridRockmunky should be qualifying in the top 10 on the grid
There don't appear to be many (if any) overtaking oppurtunities. However i do like the high speed nature of it.
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Old 26 May 2006, 17:13 (Ref:1619628)   #4
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nickyf1 should be qualifying in the top 10 on the gridnickyf1 should be qualifying in the top 10 on the grid
You could take most of the long track Flat out!
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Old 26 May 2006, 19:35 (Ref:1619742)   #5
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heres a quick change, just as an overtaking point.
Attached Thumbnails
heeds raceway.bmp  
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Old 26 May 2006, 21:55 (Ref:1619832)   #6
cosmicpanda
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I was thinking that because it's so fast, it would be possible to slipstream more than on other tracks. So turn 6 might be the best place for overtaking, after slipstreaming along the two long straights before it.

VB, I don't understand how changing that corner would aid overtaking. Could you explain?

I forgot the track length. I think it is about 4.5 km
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Old 26 May 2006, 23:18 (Ref:1619866)   #7
Alwaysfirst
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Quote:
Originally Posted by cosmicpanda
I was thinking that because it's so fast, it would be possible to slipstream more than on other tracks. So turn 6 might be the best place for overtaking, after slipstreaming along the two long straights before it.

VB, I don't understand how changing that corner would aid overtaking. Could you explain?

I forgot the track length. I think it is about 4.5 km
I agree with you that V8's edit wouldn't do a lot to improve overtaking, though it would if it was an anti-clockwise track. I do like the circuit however. It reminds me of Snetterton without chicanes!
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Old 27 May 2006, 11:24 (Ref:1620111)   #8
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http://img97.imageshack.us/img97/3318/track23pg.jpg

Edited version with optional slow parts to aid overtaking.
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