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26 May 2006, 13:17 (Ref:1619466) | #1 | |
Rookie
Join Date: May 2006
Posts: 38
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Heed's Raceway - my first fantasy track posted here
http://img228.imageshack.us/my.php?image=track28fw.jpg
sorry, not quite sure how to make a picture a link in this forum blue bits outside the track: grandstands brown areas: general admission purple, grey and blue bits inside the track; pit and paddock complex yellow; sand traps Anyway, it's named after a fictional chap named Heed, simply because I couldn't think of any better name. It is set in a foresty area, as is represented by the green background. It turned out to be quite a fast track... I included a shorter circuit around the pit buildings and the paddock for small races. Tour of the main circuit: First corner: no elevation changes, flat out. Second corner: slightly downhill and off camber. Coming off the previous corner, it should be nearly-but-not-quite flat out. Leads onto a shortish downhill straight. Third corner: Long flat out corner that goes uphill and over a crest at the exit; because of this, it could be difficult to get the line right. Probably quite a scary corner. Fourth corner: Long corner that would create high gforces. Drivers might have to lift a bit in the middle of the corner, creating a danger of oversteering. Fifth corner: Flat out kink between crowds of people. Important to take it as efficiently as possible so that not too much speed is scrubbed off before the next straight. Sixth corner: Tricky right hander; slower than most corners on this track. More downforce would help take it faster, but would compromise speed on all the fast sections. Seventh and eighth corners; seventh corner is the slowest on the track; a tight, steep downhill bend. Would feel odd after going flat out for most of the way. Leads onto a faster left hander that goes back uphill. Ninth corner; tricky corner that arrives immediately after a crest. It is not flat out but leads onto the long pit straight, so drivers would have to take the best line possible. ------------------------- Any comments? |
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26 May 2006, 13:54 (Ref:1619491) | #2 | |
Rookie
Join Date: May 2006
Posts: 21
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A good (and fast!) circuit, with a short option.
... and without chicanes! |
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Adalberto Althoff Jr. |
26 May 2006, 15:45 (Ref:1619572) | #3 | ||
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Join Date: Aug 2005
Posts: 1,964
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There don't appear to be many (if any) overtaking oppurtunities. However i do like the high speed nature of it.
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Hah! |
26 May 2006, 17:13 (Ref:1619628) | #4 | ||
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Join Date: Jul 2005
Posts: 4,789
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You could take most of the long track Flat out!
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'My lovely horse, running through the fields! Where are you going, with your fetlocks blowing in the wind?' |
26 May 2006, 19:35 (Ref:1619742) | #5 | ||
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Join Date: Mar 2006
Posts: 578
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heres a quick change, just as an overtaking point.
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I knocked over a bus? |
26 May 2006, 21:55 (Ref:1619832) | #6 | |
Rookie
Join Date: May 2006
Posts: 38
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I was thinking that because it's so fast, it would be possible to slipstream more than on other tracks. So turn 6 might be the best place for overtaking, after slipstreaming along the two long straights before it.
VB, I don't understand how changing that corner would aid overtaking. Could you explain? I forgot the track length. I think it is about 4.5 km |
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26 May 2006, 23:18 (Ref:1619866) | #7 | |||
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Join Date: Jun 2005
Posts: 1,064
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Quote:
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__________________
RIP Dan Wheldon, 1978-2011. 2005 & 2011 Indy 500 champion, 2005 Indycar champion RIP Marco Simoncelli, 1987-2011. 2008 250cc champion |
27 May 2006, 11:24 (Ref:1620111) | #8 | |
Rookie
Join Date: May 2006
Posts: 38
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http://img97.imageshack.us/img97/3318/track23pg.jpg
Edited version with optional slow parts to aid overtaking. |
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