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3 Apr 2010, 16:21 (Ref:2666010) | #1 | |
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Videogame-style ideas in F1
Just wanted to hear people's opinion on this:
Ideas like KERS seem suspiciously close to me, to being video-game like in their quality. Add to this that Bernie has suggested the possiblity of shortcuts in F1, and the similarity is too close to bear. Personally, I had always thought that KERS was basically an overdressed "NITRO BOOST!" button - I dunno how Bernie was thinking of disguising the shortcuts idea. Now, my main point: I know a lot of people slag the idea off, BUT (and hear me out here) I think turning F1 into more of a video game could be rather appealing (and I'm kind of being serious). It'll make it appeal more and more to an audience who wouldn't otherwise be interested. With short-cuts, I would actually instead suggest two ways of going round a corner that were equal in the time taken to get round them. The idea is that it would possibly aid overtaking opportunities, creating more than one racing line: (This is a very quick drawing, quite literally done in about 20 seconds) What is everybody's opinion on video-game ideas like this? And on my suggestion? |
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3 Apr 2010, 16:29 (Ref:2666011) | #2 | ||
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KERS isn't that much of a ZOMG NITRO BOOST! thing, mainly because any regenerative brake will have good times to use it, and pointless times to use it. A team would not have to set it to maximum power all the time, they could run it at half/third power and gain less power over more time, but that isn't the best way.
I can live with KERS, especially as other forms of racing have far more artificially methods of having overboost. However, this is F1, not Jeux Sans Frontieres - no shortcuts, no tactical oil slicks, no smoke screens and certainly no weapons. That system would not necessarily mean two racing lines, due to the exit speeds in to the next straight. |
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3 Apr 2010, 16:29 (Ref:2666012) | #3 | ||
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If I was going to do this I would have an alternate route that didn't have a racing line that through the car onto the racing line of the other route.
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3 Apr 2010, 18:36 (Ref:2666054) | #4 | |
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Fair enough.
Couldn't think of a better example off the top of my head though. |
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3 Apr 2010, 19:13 (Ref:2666083) | #5 | ||
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You drew a picture, I didn't even bother.
I'm not really for it. However I'm for discussing it. There was a suggestion that you'd be able to use it a limited number of times in the race. However your drawing is pretty even (depending on the track before and after). In which case you could just let them chose every lap. Practice would be fun as they found the quickest route. If it rained it may change too! |
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3 Apr 2010, 19:33 (Ref:2666093) | #6 | ||
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It's too Mario Kart for me, to be honest. Much more interest could probably be made from tweaking the technical regulations.
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3 Apr 2010, 20:10 (Ref:2666114) | #7 | ||
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I'm in agreement there, however lets go with this idea for this thread.
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3 Apr 2010, 21:05 (Ref:2666150) | #8 | |
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I suppose my logic is just that it is a more imaginative solution to the problem of overtaking than just tweaking the technical regulations (not saying thats a bad thing though ).
I can easily imagine my quick drawing on that last chicane in the new Nurburgring circuit (the circuit I based my first example on). If you have a look on Google earth, they changed the chicane to a slower one: Of course, these two chicanes would not be the same length time-wise as each other, but it is a possible real world example. I think it could be used without being Mario-Kart-ish Still, whether realistic or not, its cool talking about it though. Has anyone else got any videogame ideas that they reckon could be used in F1 (or might not, but are still pretty cool ideas?!) |
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3 Apr 2010, 21:44 (Ref:2666161) | #9 | |
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I refer you to my rather flawed yellow-flag button idea: http://tentenths.com/forum/showthrea...ow+flag+button
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3 Apr 2010, 22:14 (Ref:2666175) | #10 | |||
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Quote:
I'd watch that. |
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3 Apr 2010, 23:35 (Ref:2666187) | #11 | |
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Why not just have wider tracks? Works for MotoGP(weird example, but yeah)
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4 Apr 2010, 00:38 (Ref:2666207) | #12 | |
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That's the one I would like to see. I know most of the older tracks would and should be impossible to do that to but Tilke could have easily made his designs with a little more width to them. Would be really nice to see some of the corners wide enough for 2 cars to be able to take it, I know it wouldn't be at race speed but could help in overtaking by giving them a longer chance to make the move or set them up for the next corner.
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4 Apr 2010, 01:07 (Ref:2666210) | #13 | ||
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This will only work for overtaking if one route is faster than the other but then everyone will want to use the faster route. |
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4 Apr 2010, 12:15 (Ref:2666564) | #14 | |||
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Quote:
Edited to add: Oh, man, I wish I was an artist so I could share my mental image of a huge miniature golf windmill on an F1 track with all of you! Last edited by Rgms320; 4 Apr 2010 at 12:25. |
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4 Apr 2010, 12:23 (Ref:2666570) | #15 | ||
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Timing then, would be of the essence.
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4 Apr 2010, 14:36 (Ref:2666632) | #16 | |
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Time extensions
In qualifying. It would be like the current system of drivers dropping out, except it would apply at the sector points. Fail to pass it in time and you're out of qualifying. It would be hard for TV to keep up with what's occurring everywhere though. The last person still running would be on pole. |
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4 Apr 2010, 15:50 (Ref:2666657) | #17 | ||
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It's a pretty crazy suggestion but not necessarily a bad one. I think it would probably work better at somewhere like the Nurburgring if you left the chicane 'as is', with one slow option and one fast option. The fast option could be used by each driver five times in the race.
Would you do it in traffic to leapfrog someone else or do it on your own to maximise your speed and minimise your laptime? I wouldn't adopt this wacky scheme across the board but there is a certain element of novelty value in it and the chance to improve the spectacle. Maybe we should have a winter or mid-season non-championship race to trial this. Would a one-off winter race be a bad place to test out ideas? |
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4 Apr 2010, 16:17 (Ref:2666671) | #18 | ||
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I'd like to see a circuit with loops a la San Francisco Rush 2049 or Speed Racer.
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4 Apr 2010, 16:25 (Ref:2666675) | #19 | ||
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You can make tracks that have loops with Hotwheels.
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4 Apr 2010, 17:46 (Ref:2666715) | #20 | ||
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F1 tracks are already plenty wide. Every other category can put on good racing at a track that is 12m wide, but F1 is having trouble doing the same with tracks that are 15m wide, and have start/finish straights of 16-18m width (or in the case of Monza and Fuji, 20-25m in width). And of course, if you allow these guys to block, they'll block to the grass, no matter how wide the track is, and then you won't get any passing because of that.
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4 Apr 2010, 19:58 (Ref:2666773) | #21 | ||
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That was kind of the idea anyway. Whether it would actually work for real - well, the only way to find out would be to try it out in a non-championship race, as someone suggested already. |
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4 Apr 2010, 21:27 (Ref:2666807) | #22 | ||
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We discussed this at work the other day.
Basically, the only thing in Mario Kart we wouldn't have would be the bonus extra size and the bonus shrink everyone else. And only for technical reasons. Everything else would be perfect. Although the world supply of turtle shells might take a hit. I'd vote for Rainbow road as the best track. |
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4 Apr 2010, 23:34 (Ref:2666865) | #23 | ||
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****, that track is freakin' im-bloody-possible to see where it goes! Besides, you'd give half the viewers epileptic seizures running there.
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5 Apr 2010, 00:13 (Ref:2666870) | #24 | ||
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5 Apr 2010, 04:04 (Ref:2666900) | #25 | ||
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Light up gold spanners at various points in the circuit, off the racing line. Light them up at random and when a driver collects 3 then his KERS button gets activated for two shots.
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